static int OnDrop(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         EventTriggerListener obj = (EventTriggerListener)ToLua.CheckObject <EventTriggerListener>(L, 1);
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
         obj.OnDrop(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }