// Use this for initialization void Start() { gameObject.transform.Find("Text").gameObject.SetActive(false); //gameObject.transform.Find("bg").gameObject.SetActive(false); EventTriggerListener.GetComponent(this.gameObject).onEnter = OnMouseEnter; EventTriggerListener.GetComponent(this.gameObject).onExit = OnMouseExit; }
// Use this for initialization void Start() { skillGo = gameObject.transform.parent.transform.Find("TextSkill").gameObject; skillText = gameObject.transform.parent.transform.Find("TextSkill").GetComponent <Text>(); skillTextChild = gameObject.transform.parent.transform.Find("TextSkill").Find("Text").GetComponent <Text>(); skillTextImage = gameObject.transform.parent.transform.Find("TextSkill").Find("Image").gameObject; EventTriggerListener.GetComponent(this.gameObject).onEnter = OnMouseEnter; EventTriggerListener.GetComponent(this.gameObject).onExit = OnMouseExit; }
// Use this for initialization void Start() { challengeName = gameObject.transform.parent.parent.Find("challengeName").gameObject; if (gameObject.name == "reward_1") { reward = challengeName.transform.Find("reward_1").GetComponent <Text>(); } else if (gameObject.name == "reward_2") { reward = challengeName.transform.Find("reward_2").GetComponent <Text>(); } else if (gameObject.name == "reward_3") { reward = challengeName.transform.Find("reward_3").GetComponent <Text>(); } else { reward = challengeName.transform.Find("reward_4").GetComponent <Text>(); } rewardChild = reward.gameObject.transform.Find("Text").GetComponent <Text>(); EventTriggerListener.GetComponent(this.gameObject).onEnter = OnMouseEnter; EventTriggerListener.GetComponent(this.gameObject).onExit = OnMouseExit; }
void Awake() { labelText = label.GetComponent <Text>(); demonstrationText = demonstration.GetComponent <Text>(); //demonstrationText.enabled = false; }