private void TriggerEvent(PlayerAttribute attribute) { if (m_eventSubscription != null) { m_eventSubscription.ExecuteEvent <IAttributeEventTarget>(null, (x, y) => x.OnAttributeChange(attribute)); } }
private void TriggerInputStart() { m_eventSubscription.ExecuteEvent <IChatInputEventTarget>(null, (x, y) => x.OnInputStart(singleton)); }