public void WaitBattle() { timeCanGo = true; currentEventState = EventState.WaitBattle; time = 30; eventStateText.text = currentEventState.ToString(); }
private void ReadyBattle() { stageManager.ReadyNextStage(); currentEventState = EventState.ReadyBattle; time = 5f; eventStateText.text = currentEventState.ToString(); }
private void StartBattle() { battleManager.StartBattle(); currentEventState = EventState.StartBattle; time = 40f; eventStateText.text = currentEventState.ToString(); }
void cmdEventType(BasePlayer player, string command, string[] args) { if (player.net.connection.authLevel == 0 && !permission.UserHasPermission(player.userID.ToString(), PluginCommand)) { return; } if (args.Length == 0) { player.ChatMessage(m_configData.Messages["server_state"].Replace("%state", m_state.ToString())); List <ulong> players = new List <ulong>(); Dictionary <ulong, int> playerScores = new Dictionary <ulong, int>(); foreach (ulong steamid in m_players.Keys) { players.Add(steamid); playerScores[steamid] = m_playersMurders[steamid]; } for (int i = 0; i < players.Count - 1; i++) { for (int j = i; j < players.Count; j++) { if (playerScores[players[i]] < playerScores[players[j]]) { ulong buf = players[i]; players[i] = players[j]; players[j] = buf; } } } string scores = ""; for (int i = 0; i < players.Count; i++) { scores += (i + 1).ToString() + ") " + playerScore(players[i]); if (i < players.Count - 1) { scores += ", "; } } player.ChatMessage(scores); } else if (args.Length > 1) { if (args[0] == "set") { EventState rState; if (args[1] == EventState.Disabled.ToString()) { rState = EventState.Disabled; } else if (args[1] == EventState.Deathmatch.ToString()) { rState = EventState.Deathmatch; } else if (args[1] == EventState.TeamDeathmatch.ToString()) { rState = EventState.TeamDeathmatch; } else { player.ChatMessage(m_configData.Messages["invalid_arguments"]); return; } if ((rState == EventState.Deathmatch && m_state == EventState.TeamDeathmatch) || (rState == EventState.TeamDeathmatch && m_state == EventState.Deathmatch)) { player.ChatMessage(m_configData.Messages["invalid_arguments"]); return; } m_lootedPlayers.Clear(); m_players.Clear(); m_playersDeaths.Clear(); m_playersMurders.Clear(); m_state = rState; if (m_state == EventState.Disabled) { player.ChatMessage(m_configData.Messages["event_was_disabled"]); } else { int frags = 0; if (args.Length == 3) { if (!int.TryParse(args[2], out frags)) { player.ChatMessage(m_configData.Messages["invalid_arguments"]); return; } } m_fragsMax = frags; PrintToChat(m_configData.Messages["event_was_started"].Replace("%event_type", m_state.ToString()).Replace("%frags", m_fragsMax == 0 ? m_configData.Messages["endless"] : m_fragsMax.ToString())); } } else { player.ChatMessage(m_configData.Messages["invalid_arguments"]); return; } } else { player.ChatMessage(m_configData.Messages["invalid_arguments"]); return; } }
/// <summary> /// Calculate the probability for a state. /// </summary> /// <param name="state">The state to calculate.</param> /// <returns>The probability.</returns> private double CalculateProbability(EventState state) { int[] args = ObtainArgs(state.Event); foreach (TableLine line in state.Event.Table.Lines) { if (line.CompareArgs(args)) { if (Math.Abs(line.Result - state.Value) < EncogFramework.DefaultDoubleEqual) { return line.Probability; } } } throw new BayesianError("Could not determine the probability for " + state.ToString()); }