public void Update(IEnumerable <Stone> line, LineType lineType, int index) { var x = line.ToList(); IList <Ply> tacticals; var openPatternCounts = openPattern.Search(x, out tacticals); if (openPatternCounts.BlackFour > 0 || openPatternCounts.WhiteFour > 0 || openPatternCounts.BlackThree > 0 || openPatternCounts.WhiteThree > 0) { //isTactical = true; } var closedPatternCounts = closedPattern.Search(x, out tacticals); if (closedPatternCounts.BlackFour > 0 || closedPatternCounts.WhiteFour > 0) { //isTactical = true; } patternSummary.Subtract(result[lineType][index]); result[lineType][index] = new PatternSummary(openPatternCounts, closedPatternCounts); patternSummary.Add(result[lineType][index]); }
public void Subtract(PatternSummary other) { if (other == null) { return; } OpenPatternCounts.Subtract(other.OpenPatternCounts); ClosedPatternCounts.Subtract(other.ClosedPatternCounts); }
public void Add(PatternSummary other) { OpenPatternCounts.Add(other.OpenPatternCounts); ClosedPatternCounts.Add(other.ClosedPatternCounts); }