private void Awake() { // Add important functions to eventobserver EventJunction.Subscribe(CheckKillObjectives, true); //CompleteLevel(); }
// Use this for initialization void Start() { SetCrouchVisualEffects(player.movement.isCrouching); PopulateInteractionMenu(null); EventJunction.Subscribe(CheckToUpdateHealthMeter, true); EventJunction.Subscribe(CheckForHitMarker, true); EventJunction.Subscribe(CheckForKillMarker, true); }
private void OnDisable() { EventJunction.Subscribe(Dodge, false); }
private void OnEnable() { EventJunction.Subscribe(Dodge, true); //EventJunction.OnAttack += Dodge; }