예제 #1
0
        /// <summary>
        /// 禁用
        /// </summary>
        public void OnDisable()
        {
            EventHandRays.RemoveListener(OnRay);
            EventHandIdle.RemoveListener(OnIdle);

            InputHand.IsEnable = false;

            UIOperate.IsEnable = false;
        }
예제 #2
0
    void ontest()
    {
        gameObject.AddGrabObject(onGrab);
        gameObject.RemoveGrabObject(onGrab);
        gameObject.RemoveGrabObjectAll();

        gameObject.AddReleaseObject(OnRelease);
        gameObject.RemoveReleaseObject(OnRelease);
        gameObject.RemoveReleaseObjectAll();

        gameObject.AddRayTargetEnter(OnTargetEnter);
        gameObject.RemoveRayTargetEnter(OnTargetEnter);
        gameObject.RemoveRayTargetEnter();


        gameObject.AddRayTargetExit(OnTargetExit);
        gameObject.RemoveRayTargetExit();
        gameObject.RemoveRayTargetExit(OnTargetExit);


        EventHandRay.AddListener(onRay);
        EventHandRay.RemoveListener(onRay);

        EventHandRays.AddListener(OnRays);
        EventHandRays.RemoveListener(OnRays);

        EventHandStart.AddListener(onstart);
        EventHandStart.RemoveListener(onstart);

        EventHandStop.AddListener(onstop);
        EventHandStop.RemoveListener(onstop);

        EventHandUIRay.AddListener(onRay);
        EventHandUIRay.RemoveListener(onRay);

        EventCameraZoom.AddListener(onzoom);
        EventCameraZoom.RemoveListener(onzoom);

        EventCameraRotate.AddListener(onrotate);
        EventCameraRotate.RemoveListener(onrotate);

        EventHandGrabObject.AddListener(ongrabobject);
        EventHandGrabObject.RemoveListener(ongrabobject);

        EventHandReleaseObject.AddListener(onreleaseobject);
        EventHandReleaseObject.RemoveListener(onreleaseobject);

        EventHandGrabObjectKey.AddListener(gameObject, onGrab);
        EventHandGrabObjectKey.RemoveListener(gameObject, onGrab);

        EventHandReleaseObjectKey.AddListener(gameObject, OnRelease);
        EventHandReleaseObjectKey.RemoveListener(gameObject, OnRelease);

        EventHandRayTarget.AddListener(onraytarget);
        EventHandRayTarget.RemoveListener(onraytarget);

        EventHandRayTargetEnter.AddListener(gameObject, OnTargetEnter);
        EventHandRayTargetEnter.RemoveListener(gameObject, OnTargetEnter);

        EventHandRayTargetExit.AddListener(gameObject, OnTargetExit);
        EventHandRayTargetExit.RemoveListener(gameObject, OnTargetExit);

        EventHandUIRayEnter.AddListener(gameObject, onuienter);
        EventHandUIRayEnter.RemoveListener(gameObject, onuienter);

        EventHandUIRayExit.AddListener(gameObject, onuiexit);
        EventHandUIRayExit.RemoveListener(gameObject, onuiexit);

        EventHandUIRay.AddListener(onRay);
        EventHandUIRay.RemoveListener(onRay);
    }