private BeamCase GetDistributedLoadCase(LoadBeam load) { ISingleLoadCaseBeam beamForceCase = null; ISingleLoadCaseDeflectionBeam beamDeflectionCase = null; if (load is LoadDistributedUniform) { LoadDistributedUniform cl = load as LoadDistributedUniform; switch (cl.Case) { case LoadDistributedSpecialCase.Triangle: DistributedUniformlyIncreasingToEnd b1 = new DistributedUniformlyIncreasingToEnd(beam, cl.Value); //1D.1 beamForceCase = b1; beamDeflectionCase = b1; break; case LoadDistributedSpecialCase.DoubleTriangle: DistributedDoubleTriangle b2 = new DistributedDoubleTriangle(beam, cl.Value); //1D.2 beamForceCase = b2; beamDeflectionCase = b2; break; default: UniformLoad b3 = new UniformLoad(beam, cl.Value); //1B.1 beamForceCase = b3; beamDeflectionCase = b3; break; } } if (load is LoadDistributedUniformWithEndMoments) //1B.2 { LoadDistributedUniformWithEndMoments cl = load as LoadDistributedUniformWithEndMoments; beamForceCase = new UniformLoadAndEndMoments(beam, cl.Value, cl.M1, cl.M2); beamDeflectionCase = null; } if (load is LoadDistributedGeneral) //1C.1 { LoadDistributedGeneral cl = load as LoadDistributedGeneral; beamForceCase = new UniformPartialLoad(beam, cl.Value, cl.XLocationStart, cl.XLocationEnd - cl.XLocationStart); beamDeflectionCase = null; } return(new BeamCase(beamForceCase, beamDeflectionCase)); }
private BeamCase GetDistributedLoadCase(LoadBeam load) { ISingleLoadCaseBeam beamForceCase = null; ISingleLoadCaseDeflectionBeam beamDeflectionCase = null; if (load is LoadDistributedUniform) { LoadDistributedUniform cl = load as LoadDistributedUniform; switch (cl.Case) { case LoadDistributedSpecialCase.Triangle: DistributedUniformlyIncreasingToEnd b1 = new DistributedUniformlyIncreasingToEnd(beam, cl.Value);//1D.1 beamForceCase = b1; beamDeflectionCase = b1; break; case LoadDistributedSpecialCase.DoubleTriangle: DistributedDoubleTriangle b2 = new DistributedDoubleTriangle(beam, cl.Value); //1D.2 beamForceCase = b2; beamDeflectionCase = b2; break; default: UniformLoad b3 = new UniformLoad(beam, cl.Value); //1B.1 beamForceCase = b3; beamDeflectionCase = b3; break; } } if (load is LoadDistributedUniformWithEndMoments) //1B.2 { LoadDistributedUniformWithEndMoments cl = load as LoadDistributedUniformWithEndMoments; beamForceCase = new UniformLoadAndEndMoments(beam, cl.Value, cl.M1, cl.M2); beamDeflectionCase = null; } if (load is LoadDistributedGeneral) //1C.1 { LoadDistributedGeneral cl = load as LoadDistributedGeneral; beamForceCase = new UniformPartialLoad(beam, cl.Value, cl.XLocationStart, cl.XLocationEnd - cl.XLocationStart); beamDeflectionCase = null; } return new BeamCase(beamForceCase, beamDeflectionCase); }