/// <summary> /// What to do once a gamer has logged out. (here we stop to listen for server's events) /// </summary> private void OnGamerLoggedOut() { // Unregister from gamer's events loop to stop retrieving events messages from the server EventFeatures.Handling_StopEventsListening(); }
/// <summary> /// What to do once a gamer has logged in. (here we start to listen for server's events) /// </summary> /// <param name="gamer">The logged in Gamer instance.</param> private void OnGamerLoggedIn(Gamer gamer) { // Register to gamer's events loop to start retrieving events messages from the server EventFeatures.Handling_StartEventsListening(gamer); }