Beispiel #1
0
 /// <summary>
 /// What to do once a gamer has logged out. (here we stop to listen for server's events)
 /// </summary>
 private void OnGamerLoggedOut()
 {
     // Unregister from gamer's events loop to stop retrieving events messages from the server
     EventFeatures.Handling_StopEventsListening();
 }
Beispiel #2
0
 /// <summary>
 /// What to do once a gamer has logged in. (here we start to listen for server's events)
 /// </summary>
 /// <param name="gamer">The logged in Gamer instance.</param>
 private void OnGamerLoggedIn(Gamer gamer)
 {
     // Register to gamer's events loop to start retrieving events messages from the server
     EventFeatures.Handling_StartEventsListening(gamer);
 }