public void ShouldReadPayload() { // Arrange var reader = new EventDataReader(); var eventData = new EventData(EventDataReader.DefaultEncoding.GetBytes("foo")); // Act var payload = reader.ReadPayload(eventData); // Assert payload.Should().Be("foo"); }
// Start is called before the first frame update void Start() { EventDataReader reader = new EventDataReader(); reader.readEventData(Application.streamingAssetsPath + "/gameevents.txt", storyEvents); // Debug.Log(storyEvents.Count + " events read from file."); StoryResourceReader resourceReader = new StoryResourceReader(); resourceReader.readResourceData(Application.streamingAssetsPath + "/resources.txt", storyResources); gui.updateResources(storyResources); StartNextEvent("beginning"); }
public ForzaDataListener(int port, IPAddress serverIpAddress) : base(port, serverIpAddress) { _carSetupObservers = new List <IObserver <CarSetupData> >(); _carStatusObservers = new List <IObserver <CarStatusData> >(); _carTelemetryObservers = new List <IObserver <CarTelemetryData> >(); _eventDataObservers = new List <IObserver <EventData> >(); _lapDataObservers = new List <IObserver <LapData> >(); _motionDataObservers = new List <IObserver <MotionData> >(); _participantsDataObservers = new List <IObserver <ParticipantsData> >(); _sessionDataObservers = new List <IObserver <SessionData> >(); _carSetupDataReader = new CarSetupDataReader(); _carStatusDataReader = new CarStatusDataReader(); _carTelemetryDataReader = new CarTelemetryDataReader(); _eventDataReader = new EventDataReader(); _lapDataReader = new LapDataReader(); _motionDataReader = new MotionDataReader(); _participantsDataReader = new ParticipantsDataReader(); _sessionDataReader = new SessionDataReader(); }