private void InviteFriendsToEntourage() { JSDispatcher jsd = new JSDispatcher(); string inviteCampaign = "invite_entourage_gui"; jsd.RequestFriendInviter(inviteCampaign, delegate(string s) { EventLogger.Log(LogGlobals.CATEGORY_FACEBOOK, LogGlobals.FACEBOOK_INVITE, inviteCampaign, s); UnityEngine.Debug.Log("Invite to entourage result = " + s); }); }
private void SetupSlashCommands() { mJSDispatcher = new JSDispatcher(); mSlashCommands.Add("/jsc", delegate() { mJSDispatcher.ToggleJSConsole(); }); // Only do this in dev ConnectionProxy connectionProxy = GameFacade.Instance.RetrieveProxy <ConnectionProxy>(); if (connectionProxy.StageName != "DEV") { return; } mSlashCommands.Add("/newRoom", delegate() { GameFacade.Instance.SendNotification(GameFacade.ENTER_ROOM_CREATOR); }); mSlashCommands.Add("/fashionGame", delegate() { GameFacade.Instance.SendNotification(GameFacade.ENTER_FASHION_MINIGAME); }); mSlashCommands.Add("/roomAPI", delegate() { GameFacade.Instance.SendNotification(GameFacade.SHOW_SERVER_ROOM_API); }); mSlashCommands.Add("/roomPicker", delegate() { GameFacade.Instance.SendNotification(GameFacade.SHOW_ROOM_PICKER_GUI, MessageSubType.ClientOwnedRooms); }); mSlashCommands.Add("/openInventory", delegate() { GameFacade.Instance.RetrieveProxy <InventoryProxy>().OpenPlayerInventory(); }); mSlashCommands.Add("/openShop", delegate() { GameFacade.Instance.SendNotification(GameFacade.SHOP_BUTTON_CLICKED); }); mSlashCommands.Add("/showFriends", delegate() { GameFacade.Instance.SendNotification(GameFacade.SHOW_FRIENDS); }); }
private void InviteFriendsToEntourage() { JSDispatcher jsd = new JSDispatcher(); string inviteCampaign = "invite_entourage_fc_level_gui"; jsd.RequestFriendInviter ( inviteCampaign, delegate(string jsResponse) { EventLogger.Log(LogGlobals.CATEGORY_FACEBOOK, LogGlobals.FACEBOOK_INVITE, inviteCampaign, jsResponse); Console.Log("Invite to entourage result = " + jsResponse); } ); }