public override void Combat() { string fnname = "FTWRev.Combat"; MyTimer.Start(fnname); if (!FTWUtils.ValidState()) { //FTWLogger.debug(Color.Red, "Invalid state: {0}", FTWUtils.printState()); } else { CheckForChest.Clear(); Evade.CheckCombat(); FTWProps.core.EvaluateRules("@COMBAT"); }; MyTimer.Stop(fnname); }