void Start() { _playerMovement = player.GetComponent <PlayerMovement>(); _dataBaseConnector = gameHandler.GetComponent <DataBaseConnector>(); _errorGui = gameHandler.GetComponent <ErrorGui>(); _gameMoneyHandler = gameHandler.GetComponent <GameMoneyHandler>(); Debug.Log("ItemMenu.Start"); }
// Start is called before the first frame update void Start() { _errorGui = gameHandler.GetComponent <ErrorGui>(); _gameTimeHandler = gameHandler.GetComponent <GameTimeHandler>(); _economics = gameHandler.GetComponent <Economics>(); _dataBaseConnector = gameHandler.GetComponent <DataBaseConnector>(); Debug.Log("GameEventHandler.Start"); }