// Use this for initialization void Start() { // Look for camera object which is holding script ErrorGUI GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); // Get a reference to the ErrorGUI script eg = camera.GetComponent <ErrorGUI>(); // Check if device has an accelerometer if (SystemInfo.supportsAccelerometer) { // Leave message script disabled eg.enabled = false; } else { // Turn on message script if no accelerometer present eg.enabled = true; } // End if/else } // End Start()
// Use this for initialization void Start () { // Look for camera object which is holding script ErrorGUI GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); // Get a reference to the ErrorGUI script eg = camera.GetComponent<ErrorGUI>(); // Check if device has an accelerometer if (SystemInfo.supportsAccelerometer) { // Leave message script disabled eg.enabled = false; } else { // Turn on message script if no accelerometer present eg.enabled = true; }// End if/else }// End Start()