void setAttributeid(EquipmentItem item) { if (item == null) { for (int i = 0; i < PropertyNum.Length; i++) { PropertyNum[i].transform.parent.gameObject.SetActive(false); } return; } for (int i = 0; i < item.changeStar; i++) { PropertyNum[i].text = attributeList[i].ToString(); PropertyName[i].text = item.getAttriButeidName(i); PropertyNum[i].transform.parent.gameObject.SetActive(true); for (int j = i+1; j < PropertyNum.Length; j++) { PropertyNum[j].transform.parent.gameObject.SetActive(false); } } }
void setDamond(EquipmentItem item) { if (item == null) { for (int i = 0; i < Damond.Length; i++) { Damond[i].transform.parent.gameObject.SetActive(false); } return; } if (item.gholestar1 >= item.changeStar ) { //Damond[0].spriteName = item.gholecolor1.ToString(); Damond[0].spriteName = "hb_60"; DamondName[0].text = "未镶嵌宝石"; DamondName[0].color = color[0]; } if (item.gholestar2 >= item.changeStar ) { //Damond[1].spriteName = item.gholecolor2.ToString(); Damond[1].spriteName = "hb_60"; DamondName[1].text = "未镶嵌宝石"; DamondName[1].color = color[0]; } DamasceneAward.text = item.gattribute.ToString() + item.getAttriButeidName(item.gattributeid); }