public void refresh(EquipmentItem item) { if(item == null) return; m_EquipType = item.equitype; Icon.spriteName = item.icon; Quality.spriteName = item.getQualityBoundImgName(); UPArrow.gameObject.SetActive (false); }
public void refresh(EquipmentItem item) { Name.text = item.name; Icon.spriteName = item.icon; ItemType.text = item.getItemType (); RoleType.text = item.getRoleLimit (); Level.text = "" + item.equiplev + "级"; Quality.spriteName = item.getQualityBoundImgName(); }