/// <summary> /// 获取属性的显示 /// </summary> public static string GetAttributeWithStrengthValue(List <AttributePair> attrList, EquipmentInfo info) { StringBuilder builder = new StringBuilder(); string atkStr = ConfigMng.Instance.GetUItext(266); string defStr = ConfigMng.Instance.GetUItext(267); bool haveAtk = false; bool haveDef = false; for (int i = 0, max = attrList.Count; i < max; i++) { AttributePair attr = attrList[i]; switch (attr.tag) { case ActorPropertyTag.ATKUP: atkStr = atkStr.Replace("#1", attr.value.ToString()); haveAtk = true; break; case ActorPropertyTag.ATKDOWN: atkStr = atkStr.Replace("#0", attr.value.ToString()); haveAtk = true; break; case ActorPropertyTag.DEFUP: defStr = defStr.Replace("#1", attr.value.ToString()); haveDef = true; break; case ActorPropertyTag.DEFDOWN: defStr = defStr.Replace("#0", attr.value.ToString()); haveDef = true; break; default: builder.Append(ConfigMng.Instance.GetAttributeTypeName(attr.tag)); builder.Append(":").Append(attr.value); int upgradeVal = info.GetStrengthValueByTag(attr.tag); if (upgradeVal != 0) { builder.Append(" [00ff00]+").Append(upgradeVal).Append("[-]"); } if (i < max - 1 || haveAtk || haveDef) { builder.Append("\n"); } break; } } int atk = info.GetStrengthValueByTag(ActorPropertyTag.ATK); int def = info.GetStrengthValueByTag(ActorPropertyTag.DEF); if (haveAtk) { builder.Append(atkStr); } if (atk != 0) { builder.Append(" [00ff00]+").Append(atk).Append("[-]"); } if (haveDef) { builder.Append(defStr); } if (def != 0) { builder.Append(" [00ff00]+").Append(def).Append("[-]"); } return(builder.ToString()); }