예제 #1
0
 public override void Initialize()
 {
     m_BallRb      = ball.GetComponent <Rigidbody>();
     m_ResetParams = Academy.Instance.EnvironmentParameters;
     SetResetParameters();
 }
        void Render(Surface dst, Surface src, Rectangle rect)
        {
            Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
            ColorBgra sourceColor;
            ColorBgra imageColor;
            ColorBgra fillColor = Amount3;

            if (Amount2)
            {
                fillColor.A = 0;
            }
            int margin    = Amount5;
            int radiusMax = Math.Min(selection.Width, selection.Height) / 2 - margin;

            radiusValue = (Amount1 > radiusMax) ? radiusMax : Amount1;

            // create a rectangle that will be used to determine how the pixels should be rendered
            rectangleTopCoordinate    = selection.Top + margin + radiusValue;
            rectangleBottomCoordinate = selection.Bottom - margin - 1 - radiusValue;
            rectangleLeftCoordinate   = selection.Left + margin + radiusValue;
            rectangleRightCoordinate  = selection.Right - margin - 1 - radiusValue;

            // create point for testing how each pixel should be colored
            System.Windows.Point pointToTest = new System.Windows.Point();

            for (int y = rect.Top; y < rect.Bottom; y++)
            {
                if (IsCancelRequested)
                {
                    return;
                }
                for (int x = rect.Left; x < rect.Right; x++)
                {
                    sourceColor = src[x, y];

                    imageColor   = sourceColor;
                    imageColor.A = 0;

                    // update point's coordinates
                    pointToTest.X = x;
                    pointToTest.Y = y;

                    // if point is Not outside of the radius, use original source pixel Alpha value
                    if (!PointOutsideRadius(pointToTest, 0))
                    {
                        imageColor.A = sourceColor.A;
                    }
                    else if (Amount4)
                    {
                        if (!PointOutsideRadius(pointToTest, 0.333))
                        {
                            imageColor.A = (byte)(0.7 * sourceColor.A);
                        }
                        else if (!PointOutsideRadius(pointToTest, 0.666))
                        {
                            imageColor.A = (byte)(0.4 * sourceColor.A);
                        }
                        else if (!PointOutsideRadius(pointToTest, 1))
                        {
                            imageColor.A = (byte)(0.2 * sourceColor.A);
                        }
                    }

                    // Trim the margins
                    if (margin > 0 && (x < selection.Left + margin || x > selection.Right - margin - 1 || y < selection.Top + margin || y > selection.Bottom - margin - 1))
                    {
                        imageColor.A = 0;
                    }

                    dst[x, y] = normalOp.Apply(fillColor, imageColor);
                }
            }
        }
예제 #3
0
        /// <summary>
        /// Renders the effect over rectangular regions automatically
        /// determined and handled by Paint.NET for multithreading support.
        /// </summary>
        /// <param name="parameters">
        /// Saved settings used to restore the GUI to the same settings it was
        /// saved with last time the effect was applied.
        /// </param>
        /// <param name="dstArgs">The destination canvas.</param>
        /// <param name="srcArgs">The source canvas.</param>
        /// <param name="rois">
        /// A list of rectangular regions to split this effect into so it can
        /// be optimized by worker threads. Determined and managed by
        /// Paint.NET.
        /// </param>
        /// <param name="startIndex">
        /// The rectangle to begin rendering with. Used in Paint.NET's effect
        /// multithreading process.
        /// </param>
        /// <param name="length">
        /// The number of rectangles to render at once. Used in Paint.NET's
        /// effect multithreading process.
        /// </param>
        public override void Render(
            EffectConfigToken parameters,
            RenderArgs dstArgs,
            RenderArgs srcArgs,
            Rectangle[] rois,
            int startIndex,
            int length)
        {
            //Renders the effect if the dialog is closed and accepted.
            if (!IsCancelRequested && !renderReady)
            {
                var src = srcArgs.Surface;
                var dst = dstArgs.Surface;
                PersistentSettings token     = (PersistentSettings)dlg.EffectToken;
                Rectangle          selection = EnvironmentParameters.GetSelection(srcArgs.Bounds).GetBoundsInt();

                //Something happened, so this must be the final render.
                if (StaticSettings.dialogResult != StaticSettings.DialogResult.Default)
                {
                    renderReady = true;
                }

                if (StaticSettings.dialogResult ==
                    StaticSettings.DialogResult.StoringFirstImage)
                {
                    if (selection.Width <= 1 || selection.Height <= 1 ||
                        ((token.BmpReplacing.Width != selection.Width ||
                          token.BmpReplacing.Height != selection.Height) &&
                         (token.BmpReplacing.Width != 1 &&
                          token.BmpReplacing.Height != 1)))
                    {
                        MessageBox.Show("The image to replace and its " +
                                        "replacing image must be the same size, and " +
                                        "the selection must be larger than a pixel.");
                        return;
                    }

                    //Copies the data into the token.
                    token.BmpToReplace = new Bitmap(selection.Width, selection.Height);
                    for (int i = 0; i < selection.Width; i++)
                    {
                        for (int j = 0; j < selection.Height; j++)
                        {
                            token.BmpToReplace.SetPixel(i, j, src[selection.X + i, selection.Y + j]);
                        }
                    }
                }
                else if (StaticSettings.dialogResult ==
                         StaticSettings.DialogResult.StoringSecondImage)
                {
                    if (selection.Width <= 1 || selection.Height <= 1 ||
                        ((token.BmpToReplace.Width != selection.Width ||
                          token.BmpToReplace.Height != selection.Height) &&
                         (token.BmpToReplace.Width != 1 &&
                          token.BmpToReplace.Height != 1)))
                    {
                        MessageBox.Show("The image to replace and its " +
                                        "replacing image must be the same size, and " +
                                        "the selection must be larger than a pixel.");
                        return;
                    }

                    //Copies the data into the token.
                    token.BmpReplacing = new Bitmap(selection.Width, selection.Height);
                    for (int i = 0; i < selection.Width; i++)
                    {
                        for (int j = 0; j < selection.Height; j++)
                        {
                            token.BmpReplacing.SetPixel(i, j, src[selection.X + i, selection.Y + j]);
                        }
                    }
                }
                else if (StaticSettings.dialogResult ==
                         StaticSettings.DialogResult.Replacing)
                {
                    if (token.BmpToReplace.Width != token.BmpReplacing.Width ||
                        token.BmpToReplace.Height != token.BmpReplacing.Height ||
                        token.BmpToReplace.Width == 1 ||
                        token.BmpToReplace.Height == 1)
                    {
                        MessageBox.Show("Both images must be selected first.");
                        return;
                    }

                    List <Point> replacedPixels = new List <Point>();

                    //Looks at each pixel and compares it to the top-left
                    //corner of the first image. Skips pixels that are too
                    //far to the right or bottom to contain the entire image.
                    //Tracks the pixel location. When a match is found, all
                    //its pixels are checked. If everything matches, those
                    //pixels are replaced immediately and added to a list of
                    //pixels to skip over.
                    dst.CopySurface(src);

                    for (int y = 0; y <= src.Height - token.BmpToReplace.Height; y++)
                    {
                        for (int x = 0; x <= src.Width - token.BmpToReplace.Width; x++)
                        {
                            //Skips all pixels that have been replaced.
                            if (replacedPixels.Count > 0 &&
                                replacedPixels[0].X == x &&
                                replacedPixels[0].Y == y)
                            {
                                replacedPixels.RemoveAt(0);
                                continue;
                            }

                            //Checks if the first pixel matches.
                            if (ColorsMatch(ColorBgra.FromColor(
                                                token.BmpToReplace.GetPixel(0, 0)),
                                            src[x, y], token.Tolerance))
                            {
                                bool totalMatch = true;

                                //Checks if every pixel matches.
                                for (int yy = 0; yy < token.BmpToReplace.Height; yy++)
                                {
                                    for (int xx = 0; xx < token.BmpToReplace.Width; xx++)
                                    {
                                        if (!ColorsMatch(ColorBgra.FromColor(
                                                             token.BmpToReplace.GetPixel(xx, yy)),
                                                         src[x + xx, y + yy], token.Tolerance))
                                        {
                                            totalMatch = false;
                                            break;
                                        }
                                    }
                                    if (!totalMatch)
                                    {
                                        break;
                                    }
                                }

                                //Replaces the matching pixels. They will be skipped.
                                if (totalMatch)
                                {
                                    for (int yy = 0; yy < token.BmpReplacing.Height; yy++)
                                    {
                                        for (int xx = 0; xx < token.BmpReplacing.Width; xx++)
                                        {
                                            dst[x + xx, y + yy] = ColorBgra.FromColor(token.BmpReplacing.GetPixel(xx, yy));

                                            //All pixels except the first should be skipped.
                                            //The first has been checked already.
                                            if (xx != 0 && yy != 0)
                                            {
                                                replacedPixels.Add(new Point(x + xx, y + yy));
                                            }
                                        }
                                    }
                                    replacedPixels.OrderBy(p => p.X).ThenBy(p => p.Y);
                                }
                            }
                        }
                    }
                }
            }

            StaticSettings.dialogResult = StaticSettings.DialogResult.Default;
        }
예제 #4
0
 public override void Initialize()
 {
     m_GoalSensor  = this.GetComponent <VectorSensorComponent>();
     m_ResetParams = Academy.Instance.EnvironmentParameters;
 }
예제 #5
0
 public override void Initialize()
 {
     m_ResetParams = Academy.Instance.EnvironmentParameters;
 }
예제 #6
0
        //public override EffectConfigDialog CreateConfigDialog()
        //{
        //    return new EffectPluginConfigDialog();
        //}

        public void RenderRI(RenderArgs dstArgs, RenderArgs srcArgs, Rectangle rois)
        {
            //EffectPluginConfigToken effectPluginConfigToken = (EffectPluginConfigToken)parameters;
            //int size = effectPluginConfigToken.ApertureSize;
            int       size            = Value2;
            PdnRegion selectionRegion = EnvironmentParameters.GetSelection(srcArgs.Bounds);

            // Delete any of these lines you don't need
            Rectangle selection      = EnvironmentParameters.GetSelection(srcArgs.Bounds).GetBoundsInt();
            int       CenterX        = ((selection.Right - selection.Left) / 2) + selection.Left;
            int       CenterY        = ((selection.Bottom - selection.Top) / 2) + selection.Top;
            ColorBgra PrimaryColor   = (ColorBgra)EnvironmentParameters.PrimaryColor;
            ColorBgra SecondaryColor = (ColorBgra)EnvironmentParameters.SecondaryColor;
            int       BrushWidth     = (int)EnvironmentParameters.BrushWidth;
            Random    TempRandom     = new Random();

            int[] ApetureMinX = { -(size / 2), 0, -(size / 2), 0 };
            int[] ApetureMaxX = { 0, (size / 2), 0, (size / 2) };
            int[] ApetureMinY = { -(size / 2), -(size / 2), 0, 0 };
            int[] ApetureMaxY = { 0, 0, (size / 2), (size / 2) };


            //ColorBgra CurrentPixel;
            //for (int w = startIndex; w < startIndex + length; ++w)
            //{
            /* Java source from original*/

            Rectangle    roi     = rois; //[w];
            int          width   = roi.Width;
            int          height  = roi.Height;
            int          size2   = (size + 1) / 2;
            int          offset  = (size - 1) / 2;
            int          width2  = srcArgs.Width + offset;
            int          height2 = srcArgs.Height + offset;
            ValueSurface means   = new ValueSurface {
                Width = width2, Height = height2
            };

            //double[,] meanr = new double[width2, height2];
            double[,] variancer = new double[width2, height2];
            //double[,] meang = new double[width2, height2];
            double[,] varianceg = new double[width2, height2];
            //double[,] meanb = new double[width2, height2];
            double[,] varianceb = new double[width2, height2];
            int x1Start = roi.X;
            int y1Start = roi.Y;

            for (int y1 = y1Start - offset; y1 < y1Start + height; y1++)
            {
                //if ((y1%20)==0) IJ.showProgress(0.7*(y1-y1start)/height);
                for (int x1 = x1Start - offset; x1 < x1Start + width; x1++)
                {
                    double sumr  = 0;
                    double sumr2 = 0;
                    double sumg  = 0;
                    double sumg2 = 0;
                    double sumb  = 0;
                    double sumb2 = 0;
                    int    n     = 0;
                    for (int x2 = x1; x2 < x1 + size2; x2++)
                    {
                        if (x2 < 0 || x2 >= srcArgs.Bounds.Right)
                        {
                            continue;
                        }

                        for (int y2 = y1; y2 < y1 + size2; y2++)
                        {
                            if (y2 < 0 || y2 >= srcArgs.Bounds.Bottom)
                            {
                                continue;
                            }
                            int vr = srcArgs.Surface[x2, y2].R;
                            sumr  += vr;
                            sumr2 += vr * vr;
                            int vg = srcArgs.Surface[x2, y2].G;
                            sumg  += vg;
                            sumg2 += vg * vg;
                            int vb = srcArgs.Surface[x2, y2].B;
                            sumb  += vb;
                            sumb2 += vb * vb;
                            n++;
                        }
                    }
                    means[x1 + offset, y1 + offset].kolor = new Kolor(sumr / n, sumg / n, sumb / n);
                    //meanr[x1 + offset, y1 + offset] = sumr / n;
                    variancer[x1 + offset, y1 + offset] = sumr2 - sumr * sumr / n;
                    //meang[x1 + offset, y1 + offset] = sumg / n;
                    varianceg[x1 + offset, y1 + offset] = sumg2 - sumg * sumg / n;
                    //meanb[x1 + offset, y1 + offset] = sumb / n;
                    varianceb[x1 + offset, y1 + offset] = sumb2 - sumb * sumb / n;
                }
            }
            //new ImagePlus("Variance", new FloatProcessor(variance)).show(); // ImageJ 1.35b or later
            int xbase2 = 0;
            int ybase2 = 0;

            for (int y1 = y1Start; y1 < y1Start + height; y1++)
            {
                //if ((y1%20)==0) IJ.showProgress(0.7+0.3*(y1-y1start)/height);
                for (int x1 = x1Start; x1 < x1Start + width; x1++)
                {
                    double minr  = double.MaxValue;
                    double ming  = double.MaxValue;
                    double minb  = double.MaxValue;
                    int    xbase = x1; //double xbase;
                    int    ybase = y1; //double ybase;
                    double varr  = variancer[xbase, ybase];
                    double varg  = varianceg[xbase, ybase];
                    double varb  = varianceb[xbase, ybase];
                    if (varr < minr)
                    {
                        minr = varr; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varg < ming)
                    {
                        ming = varg; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varb < minb)
                    {
                        minb = varb; xbase2 = xbase; ybase2 = ybase;
                    }
                    xbase = x1 + offset;
                    varr  = variancer[xbase, ybase];
                    varg  = varianceg[xbase, ybase];
                    varb  = varianceb[xbase, ybase];
                    if (varr < minr)
                    {
                        minr = varr; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varg < ming)
                    {
                        ming = varg; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varb < minb)
                    {
                        minb = varb; xbase2 = xbase; ybase2 = ybase;
                    }
                    ybase = y1 + offset;
                    varr  = variancer[xbase, ybase];
                    varg  = varianceg[xbase, ybase];
                    varb  = varianceb[xbase, ybase];
                    if (varr < minr)
                    {
                        minr = varr; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varg < ming)
                    {
                        ming = varg; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varb < minb)
                    {
                        minb = varb; xbase2 = xbase; ybase2 = ybase;
                    }
                    xbase = x1;
                    varr  = variancer[xbase, ybase];
                    varg  = varianceg[xbase, ybase];
                    varb  = varianceb[xbase, ybase];
                    if (varr < minr)
                    {
                        minr = varr; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varg < ming)
                    {
                        ming = varg; xbase2 = xbase; ybase2 = ybase;
                    }
                    if (varb < minb)
                    {
                        minb = varb; xbase2 = xbase; ybase2 = ybase;
                    }
                    ColorBgra tempColorBgra = new ColorBgra();
                    tempColorBgra = (byte)(means[xbase2, ybase2] + 0.5);
                    //tempColorBgra.R = (byte)(meanr[xbase2, ybase2] + 0.5);
                    tempColorBgra.G         = (byte)(meang[xbase2, ybase2] + 0.5);
                    tempColorBgra.B         = (byte)(meanb[xbase2, ybase2] + 0.5);
                    tempColorBgra.A         = (byte)255;
                    dstArgs.Surface[x1, y1] = tempColorBgra;
                }
            }
            //IJ.showProgress(1.0);
            /* End of Java source */
            //    Rectangle rect = rois[w];

            //    for (int y = rect.Top; y < rect.Bottom; ++y)
            //    {
            //        for (int x = rect.Left; x < rect.Right; ++x)
            //        {


            //            //OutputDebugStringW("ApetureMinX[]: " + ApetureMinX[0] + "," +ApetureMinX[1] + "," +ApetureMinX[2] + "," +ApetureMinX[3]);
            //            //OutputDebugStringW("ApetureMaxX[]: " + ApetureMaxX[0] + "," + ApetureMaxX[1] + "," + ApetureMaxX[2] + "," + ApetureMaxX[3]);
            //            //OutputDebugStringW("ApetureMinY[]: " + ApetureMinY[0] + "," + ApetureMinY[1] + "," + ApetureMinY[2] + "," + ApetureMinY[3]);
            //            //OutputDebugStringW("ApetureMinX[]: " + ApetureMaxY[0] + "," + ApetureMaxY[1] + "," + ApetureMaxY[2] + "," + ApetureMaxY[3]);


            //            //for (int y = selection.Top; y < selection.Bottom; y++)
            //            //{
            //            //    //OutputDebugStringW("Y position: " + y);
            //            //    for (int x = selection.Left; x < selection.Right; x++)
            //            //    {
            //            CurrentPixel = srcArgs.Surface[x, y];
            //            ColorBgra NewPixel = new ColorBgra(); //dstArgs.Surface[x, y];
            //            int[] RValues = { 0, 0, 0, 0 };
            //            int[] GValues = { 0, 0, 0, 0 };
            //            int[] BValues = { 0, 0, 0, 0 };
            //            int[] NumPixels = { 0, 0, 0, 0 };
            //            int[] MaxRValue = { 0, 0, 0, 0 };
            //            int[] MaxGValue = { 0, 0, 0, 0 };
            //            int[] MaxBValue = { 0, 0, 0, 0 };
            //            int[] MinRValue = { 255, 255, 255, 255 };
            //            int[] MinGValue = { 255, 255, 255, 255 };
            //            int[] MinBValue = { 255, 255, 255, 255 };

            //            for (int i = 0; i < 4; ++i)
            //            {

            //                for (int x2 = ApetureMinX[i]; x2 < ApetureMaxX[i]; ++x2)
            //                {

            //                    //if (y == selection.Top && x == selection.Left)
            //                    //{
            //                    //    OutputDebugStringW("x2: " + x2 + ", x: " + x + ", i: " + i + ", ApetureMinX[i]: " + ApetureMinX[i] + ", ApetureMaxX[i]: " + ApetureMaxX[i]);
            //                    //}
            //                    int TempX = x + x2;

            //                    //                MessageBox.Show(
            //                    //"y = " + y.ToString() + "; " +
            //                    //"x = " + x.ToString() + "; " +
            //                    //"i = " + i.ToString() + "; " +
            //                    //"x2 = " + x2.ToString() + "; " +
            //                    //"ApetureMinX[i] = " + ApetureMinX[i].ToString() + "; " +
            //                    //"ApetureMaxX[i] = " + ApetureMaxX[i].ToString() + "; " +
            //                    //                      "TempX = " + TempX.ToString() + "; " +
            //                    //                      "selection.Width = " + selection.Width.ToString() + "; "
            //                    //                );
            //                    if (TempX >= 0 && TempX < selection.Left + selection.Width)
            //                    {

            //                        for (int y2 = ApetureMinY[i]; y2 < ApetureMaxY[i]; ++y2)
            //                        {
            //                            int TempY = y + y2;

            //                            //OutputDebugStringW("TempY = " + TempY.ToString() + "; " +
            //                            //    "selection.Height = " + selection.Height.ToString() + "; "
            //                            //    );

            //                            if (TempY >= 0 && TempY < selection.Bottom + selection.Height)
            //                            {
            //                                //Color TempColor = src.GetPixel(TempX, TempY);
            //                                //MessageBox.Show(
            //                                //                      "R = " + CurrentPixel.R.ToString() + "; " +
            //                                //                      "G = " + CurrentPixel.G.ToString() + "; " +
            //                                //                      "B = " + CurrentPixel.B.ToString() + "; " +
            //                                //"MaxRValue[i] = " + MaxRValue[i].ToString() + "; " +
            //                                //"MinRValue[i] = " + MinRValue[i].ToString() + "; " +
            //                                //"MaxGValue[i] = " + MaxGValue[i].ToString() + "; " +
            //                                //"MinGValue[i] = " + MinGValue[i].ToString() + "; " +
            //                                //"MaxBValue[i] = " + MaxBValue[i].ToString() + "; " +
            //                                //"MinBValue[i] = " + MinBValue[i].ToString() + "; "
            //                                //                );

            //                                //Color TempColor = TempBitmap.GetPixel(TempX, TempY);
            //                                NewPixel = srcArgs.Surface[x, y];
            //                                RValues[i] += NewPixel.R; //TempColor.R;
            //                                GValues[i] += NewPixel.G; //TempColor.G;
            //                                BValues[i] += NewPixel.B; //TempColor.B;

            //                                if (NewPixel.R > MaxRValue[i])
            //                                {
            //                                    MaxRValue[i] = NewPixel.R;
            //                                }

            //                                else if (NewPixel.R < MinRValue[i])
            //                                {
            //                                    MinRValue[i] = NewPixel.R;
            //                                }

            //                                if (NewPixel.G > MaxGValue[i])
            //                                {
            //                                    MaxGValue[i] = NewPixel.G;
            //                                }

            //                                else if (NewPixel.G < MinGValue[i])
            //                                {
            //                                    MinGValue[i] = NewPixel.G;
            //                                }

            //                                if (NewPixel.B > MaxBValue[i])
            //                                {
            //                                    MaxBValue[i] = NewPixel.B;
            //                                }

            //                                else if (NewPixel.B < MinBValue[i])
            //                                {
            //                                    MinBValue[i] = NewPixel.B;
            //                                }

            //                                ++NumPixels[i];
            //                            }
            //                        }
            //                    }
            //                }
            //            }

            //            int j = 0;
            //            int MinDifference = 10000;

            //            for (int i = 0; i < 4; ++i)
            //            {
            //                int CurrentDifference = (MaxRValue[i] - MinRValue[i]) + (MaxGValue[i] - MinGValue[i]) + (MaxBValue[i] - MinBValue[i]);
            //                if (CurrentDifference < MinDifference && NumPixels[i] > 0)
            //                {
            //                    j = i;
            //                    MinDifference = CurrentDifference;
            //                }
            //            }

            //            //MessageBox.Show(
            //            //                      "NumPixels[j] = " + NumPixels[j].ToString() + "; " +
            //            //                      "RValues[j] = " + RValues[j].ToString() + "; " +
            //            //                      "GValues[j] = " + GValues[j].ToString() + "; " +
            //            //"BValues[j] = " + BValues[j].ToString() + "; " +
            //            //"(byte)255 = " + (byte)255 + "; "
            //            //                );

            //            ColorBgra MeanPixel = new ColorBgra();
            //            MeanPixel.R = NumPixels[j] == 0 ? (byte)RValues[j] : (byte)(RValues[j] / NumPixels[j]);
            //            MeanPixel.G = NumPixels[j] == 0 ? (byte)GValues[j] : (byte)(GValues[j] / NumPixels[j]);
            //            MeanPixel.B = NumPixels[j] == 0 ? (byte)BValues[j] : (byte)(BValues[j] / NumPixels[j]);
            //            MeanPixel.A = (byte)255;
            //            //NewBitmap.SetPixel(x, y, MeanPixel);

            //            // TODO: Add pixel processing code here
            //            // Access RGBA values this way, for example:
            //            // CurrentPixel.R = (byte)PrimaryColor.R;
            //            // CurrentPixel.G = (byte)PrimaryColor.G;
            //            // CurrentPixel.B = (byte)PrimaryColor.B;
            //            // CurrentPixel.A = (byte)PrimaryColor.A;
            //            dstArgs.Surface[x, y] = MeanPixel;
            //            //    }
            //            //}

            //        }
            //    }
            //}
        }
예제 #7
0
 private void Awake()
 {
     rbAgent = GetComponent <Rigidbody>();
     EnvironmentParameters = Academy.Instance.EnvironmentParameters;
     Academy.Instance.OnEnvironmentReset += EnvironmentReset;
 }
예제 #8
0
 public override void Initialize()
 {
     startQuaternion = transform.rotation;
     m_ResetParams   = Academy.Instance.EnvironmentParameters;
     SetResetParameters();
 }
예제 #9
0
        public override void Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, int startIndex, int length)
        {
            ConfigToken token     = (ConfigToken)parameters;
            PdnRegion   selection = EnvironmentParameters.GetSelectionAsPdnRegion();

            if (changed)
            {
                changed = false;

                if (dialog != null)
                {
                    dialog.SetProgressBarMaximum(token.effects.Count, tilesPerCpu * renderingThreadCount);
                    dialog.EnableOKButton(false);
                }
                using (Surface scratch = new Surface(srcArgs.Size))
                {
                    scratch.CopySurface(srcArgs.Surface);

                    for (int i = 0; i < token.effects.Count; ++i)
                    {
                        ScriptStep step = token.effects[i];
                        Type       type = step.EffectType;

                        if (type == null)
                        {
                            if (dialog != null)
                            {
                                dialog.IncrementProgressBarValue(i, 1);
                            }
                        }
                        else
                        {
                            Effect effect = (Effect)(type.GetConstructor(Type.EmptyTypes).Invoke(new object[0]));
                            effect.Services = Services;
                            effect.EnvironmentParameters = new EffectEnvironmentParameters(
                                step.PrimaryColor,
                                step.SecondaryColor,
                                EnvironmentParameters.BrushWidth,
                                selection,
                                EnvironmentParameters.SourceSurface);

                            BackgroundEffectRenderer ber = new BackgroundEffectRenderer(effect, step.Token, dstArgs, new RenderArgs(scratch), selection, null, tilesPerCpu * renderingThreadCount, renderingThreadCount);
                            ber.RenderedTile += (sender, e) => RenderedTile((BackgroundEffectRenderer)sender, i, e.TileCount);
                            ber.Start();
                            ber.Join();

                            scratch.CopySurface(dstArgs.Surface);
                        }

                        if (IsCancelRequested)
                        {
                            return;
                        }
                    }
                    if (dialog != null)
                    {
                        dialog.ClearProgressBars();
                        dialog.EnableOKButton(true);
                    }
                }
            }
        }