//According to points, defines the winning player private List <Player> GetWinPlayer(Player PlayerOne, Player PlayerTwo, EnumRules rules) { List <Player> listFinal = new List <Player>(); if (PlayerOne.Points > 0 || PlayerTwo.Points > 0) { if (PlayerOne.Points == PlayerTwo.Points) { listFinal.Add(PlayerOne); listFinal.Add(PlayerTwo); } else { if (PlayerOne.Points > PlayerTwo.Points) { listFinal.Add(PlayerOne); PlayerOne.Rules = Convert.ToInt32(rules); } else { listFinal.Add(PlayerTwo); PlayerTwo.Rules = Convert.ToInt32(rules); } } } return(listFinal); }
//According to points, defines the winning player private List<Player> GetWinPlayer(Player PlayerOne, Player PlayerTwo, EnumRules rules) { List<Player> listFinal = new List<Player>(); if (PlayerOne.Points > 0 || PlayerTwo.Points > 0) { if (PlayerOne.Points == PlayerTwo.Points) { listFinal.Add(PlayerOne); listFinal.Add(PlayerTwo); } else { if (PlayerOne.Points > PlayerTwo.Points) { listFinal.Add(PlayerOne); PlayerOne.Rules = Convert.ToInt32(rules); } else { listFinal.Add(PlayerTwo); PlayerTwo.Rules = Convert.ToInt32(rules); } } } return listFinal; }