Exemple #1
0
        //According to points, defines the winning player
        private List <Player> GetWinPlayer(Player PlayerOne, Player PlayerTwo, EnumRules rules)
        {
            List <Player> listFinal = new List <Player>();

            if (PlayerOne.Points > 0 || PlayerTwo.Points > 0)
            {
                if (PlayerOne.Points == PlayerTwo.Points)
                {
                    listFinal.Add(PlayerOne);
                    listFinal.Add(PlayerTwo);
                }
                else
                {
                    if (PlayerOne.Points > PlayerTwo.Points)
                    {
                        listFinal.Add(PlayerOne);
                        PlayerOne.Rules = Convert.ToInt32(rules);
                    }
                    else
                    {
                        listFinal.Add(PlayerTwo);
                        PlayerTwo.Rules = Convert.ToInt32(rules);
                    }
                }
            }
            return(listFinal);
        }
Exemple #2
0
 //According to points, defines the winning player
 private List<Player> GetWinPlayer(Player PlayerOne, Player PlayerTwo, EnumRules rules)
 {
     List<Player> listFinal = new List<Player>();
     if (PlayerOne.Points > 0 || PlayerTwo.Points > 0)
     {
         if (PlayerOne.Points == PlayerTwo.Points)
         {
             listFinal.Add(PlayerOne);
             listFinal.Add(PlayerTwo);
         }
         else
         {
             if (PlayerOne.Points > PlayerTwo.Points)
             {
                 listFinal.Add(PlayerOne);
                 PlayerOne.Rules = Convert.ToInt32(rules);
             }
             else
             {
                 listFinal.Add(PlayerTwo);
                 PlayerTwo.Rules = Convert.ToInt32(rules);
             }
         }
     }
     return listFinal;
 }