예제 #1
0
        public static IEntry EnsureClassIsInFile(IMEPackage pcc, string className)
        {
            //check to see class is already in file
            foreach (ImportEntry import in pcc.Imports)
            {
                if (import.IsClass && import.ObjectName == className)
                {
                    return(import);
                }
            }
            foreach (ExportEntry export in pcc.Exports)
            {
                if (export.IsClass && export.ObjectName == className)
                {
                    return(export);
                }
            }

            ClassInfo info = UnrealObjectInfo.GetClassOrStructInfo(pcc.Game, className);

            //backup some package state so we can undo changes if something goes wrong
            int           exportCount    = pcc.ExportCount;
            int           importCount    = pcc.ImportCount;
            List <string> nameListBackup = pcc.Names.ToList();

            try
            {
                if (EntryImporter.IsSafeToImportFrom(info.pccPath, pcc.Game))
                {
                    string package = Path.GetFileNameWithoutExtension(info.pccPath);
                    return(pcc.getEntryOrAddImport($"{package}.{className}"));
                }

                //It's a class that's defined locally in every file that uses it.
                Stream loadStream = null;
                if (info.pccPath == UnrealObjectInfo.Me3ExplorerCustomNativeAdditionsName)
                {
                    loadStream = Utilities.GetCustomAppResourceStream(pcc.Game);
                    //string resourceFilePath = App.CustomResourceFilePath(pcc.Game);
                    //if (File.Exists(resourceFilePath))
                    //{
                    //    sourceFilePath = resourceFilePath;
                    //}
                }
                else
                {
                    string testPath = Path.Combine(MEDirectories.GetBioGamePath(pcc.Game), info.pccPath);
                    if (File.Exists(testPath))
                    {
                        loadStream = new MemoryStream(File.ReadAllBytes(testPath));
                    }
                    else if (pcc.Game == MEGame.ME1)
                    {
                        testPath = Path.Combine(ME1Directory.DefaultGamePath, info.pccPath);
                        if (File.Exists(testPath))
                        {
                            loadStream = new MemoryStream(File.ReadAllBytes(testPath));
                        }
                    }
                }

                if (loadStream == null)
                {
                    //can't find file to import from. This may occur if user does not have game or neccesary dlc installed
                    return(null);
                }

                using IMEPackage sourcePackage = MEPackageHandler.OpenMEPackageFromStream(loadStream);

                if (!sourcePackage.IsUExport(info.exportIndex))
                {
                    return(null); //not sure how this would happen
                }

                ExportEntry sourceClassExport = sourcePackage.GetUExport(info.exportIndex);

                if (sourceClassExport.ObjectName != className)
                {
                    return(null);
                }

                //Will make sure that, if the class is in a package, that package will exist in pcc
                IEntry parent = EntryImporter.GetOrAddCrossImportOrPackage(sourceClassExport.ParentFullPath, sourcePackage, pcc);

                var relinkResults = EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, sourceClassExport, pcc, parent, true, out IEntry result);
                if (relinkResults?.Count > 0)
                {
                    ListDialog ld = new ListDialog(relinkResults, "Relink report", "The following items failed to relink.", null);
                    ld.Show();
                }
                return(result);
            }
            catch (Exception e)
            {
                //remove added entries
                var entriesToRemove = new List <IEntry>();
                for (int i = exportCount; i < pcc.Exports.Count; i++)
                {
                    entriesToRemove.Add(pcc.Exports[i]);
                }
                for (int i = importCount; i < pcc.Imports.Count; i++)
                {
                    entriesToRemove.Add(pcc.Imports[i]);
                }
                EntryPruner.TrashEntries(pcc, entriesToRemove);
                pcc.restoreNames(nameListBackup);
                return(null);
            }
        }
예제 #2
0
        public static void ConvertTo(this MEPackage package, MEGame newGame, string tfcPath = null, bool preserveMaterialInstances = false)
        {
            MEGame oldGame         = package.Game;
            var    prePropBinary   = new List <byte[]>(package.ExportCount);
            var    propCollections = new List <PropertyCollection>(package.ExportCount);
            var    postPropBinary  = new List <ObjectBinary>(package.ExportCount);

            if (oldGame == MEGame.ME1 && newGame != MEGame.ME1)
            {
                int idx = package.Names.IndexOf("BIOC_Base");
                if (idx >= 0)
                {
                    package.replaceName(idx, "SFXGame");
                }
            }
            else if (newGame == MEGame.ME1)
            {
                int idx = package.Names.IndexOf("SFXGame");
                if (idx >= 0)
                {
                    package.replaceName(idx, "BIOC_Base");
                }
            }

            //fix up Default_ package.Imports
            if (newGame == MEGame.ME3)
            {
                using IMEPackage core    = MEPackageHandler.OpenMEPackage(Path.Combine(ME3Directory.CookedPCPath, "Core.pcc"));
                using IMEPackage engine  = MEPackageHandler.OpenMEPackage(Path.Combine(ME3Directory.CookedPCPath, "Engine.pcc"));
                using IMEPackage sfxGame = MEPackageHandler.OpenMEPackage(Path.Combine(ME3Directory.CookedPCPath, "SFXGame.pcc"));
                foreach (ImportEntry defImp in package.Imports.Where(imp => imp.ObjectName.Name.StartsWith("Default_")).ToList())
                {
                    string     packageName = defImp.FullPath.Split('.')[0];
                    IMEPackage pck         = packageName switch
                    {
                        "Core" => core,
                        "Engine" => engine,
                        "SFXGame" => sfxGame,
                        _ => null
                    };
                    if (pck != null && pck.Exports.FirstOrDefault(exp => exp.ObjectName == defImp.ObjectName) is ExportEntry defExp)
                    {
                        List <IEntry> impChildren = defImp.GetChildren();
                        List <IEntry> expChildren = defExp.GetChildren();
                        foreach (IEntry expChild in expChildren)
                        {
                            if (impChildren.FirstOrDefault(imp => imp.ObjectName == expChild.ObjectName) is ImportEntry matchingImp)
                            {
                                impChildren.Remove(matchingImp);
                            }
                            else
                            {
                                package.AddImport(new ImportEntry(package)
                                {
                                    idxLink     = defImp.UIndex,
                                    ClassName   = expChild.ClassName,
                                    ObjectName  = expChild.ObjectName,
                                    PackageFile = defImp.PackageFile
                                });
                            }
                        }

                        foreach (IEntry impChild in impChildren)
                        {
                            EntryPruner.TrashEntries(package, impChild.GetAllDescendants().Prepend(impChild));
                        }
                    }
                }
            }

            //purge MaterialExpressions
            if (newGame == MEGame.ME3)
            {
                var entriesToTrash = new List <IEntry>();
                foreach (ExportEntry mat in package.Exports.Where(exp => exp.ClassName == "Material").ToList())
                {
                    entriesToTrash.AddRange(mat.GetAllDescendants());
                }
                EntryPruner.TrashEntries(package, entriesToTrash.ToHashSet());
            }

            EntryPruner.TrashIncompatibleEntries(package, oldGame, newGame);

            foreach (ExportEntry export in package.Exports)
            {
                //convert stack, or just get the pre-prop binary if no stack
                prePropBinary.Add(ExportBinaryConverter.ConvertPrePropBinary(export, newGame));

                PropertyCollection props = export.ClassName == "Class" ? null : EntryPruner.RemoveIncompatibleProperties(package, export.GetProperties(), export.ClassName, newGame);
                propCollections.Add(props);

                //convert binary data
                postPropBinary.Add(ExportBinaryConverter.ConvertPostPropBinary(export, newGame, props));

                //writes header in whatever format is correct for newGame
                export.RegenerateHeader(newGame, true);
            }

            package.setGame(newGame);

            for (int i = 0; i < package.Exports.Count; i++)
            {
                package.Exports[i].WritePrePropsAndPropertiesAndBinary(prePropBinary[i], propCollections[i], postPropBinary[i]);
            }

            if (newGame != MEGame.ME3)  //Fix Up Textures before Materials
            {
                foreach (ExportEntry texport in package.Exports.Where(exp => exp.IsTexture()))
                {
                    texport.WriteProperty(new BoolProperty(true, "NeverStream"));
                }
            }
            else if (package.Exports.Any(exp => exp.IsTexture() && Texture2D.GetTexture2DMipInfos(exp, null)
                                         .Any(mip => mip.storageType == StorageTypes.pccLZO ||
                                              mip.storageType == StorageTypes.pccZlib)))
            {
                //ME3 can't deal with compressed textures in a pcc, so we'll need to stuff them into a tfc
                tfcPath ??= Path.ChangeExtension(package.FilePath, "tfc");
                string tfcName = Path.GetFileNameWithoutExtension(tfcPath);
                using var tfc = new FileStream(tfcPath, FileMode.OpenOrCreate, FileAccess.ReadWrite);
                Guid tfcGuid;
                if (tfc.Length >= 16)
                {
                    tfcGuid = tfc.ReadGuid();
                    tfc.SeekEnd();
                }
                else
                {
                    tfcGuid = Guid.NewGuid();
                    tfc.WriteGuid(tfcGuid);
                }

                foreach (ExportEntry texport in package.Exports.Where(exp => exp.IsTexture()))
                {
                    List <Texture2DMipInfo> mips = Texture2D.GetTexture2DMipInfos(texport, null);
                    var offsets = new List <int>();
                    foreach (Texture2DMipInfo mipInfo in mips)
                    {
                        if (mipInfo.storageType == StorageTypes.pccLZO || mipInfo.storageType == StorageTypes.pccZlib)
                        {
                            offsets.Add((int)tfc.Position);
                            byte[] mip = mipInfo.storageType == StorageTypes.pccLZO
                                ? TextureCompression.CompressTexture(Texture2D.GetTextureData(mipInfo, texport.Game), StorageTypes.extZlib)
                                : Texture2D.GetTextureData(mipInfo, texport.Game, decompress: false);
                            tfc.WriteFromBuffer(mip);
                        }
                    }
                    offsets.Add((int)tfc.Position);
                    texport.WriteBinary(ExportBinaryConverter.ConvertTexture2D(texport, package.Game, offsets, StorageTypes.extZlib));
                    texport.WriteProperty(new NameProperty(tfcName, "TextureFileCacheName"));
                    texport.WriteProperty(tfcGuid.ToGuidStructProp("TFCFileGuid"));
                }
            }
            if (oldGame == MEGame.ME3 && newGame != MEGame.ME3)
            {
                int idx = package.Names.IndexOf("location");
                if (idx >= 0)
                {
                    package.replaceName(idx, "Location");
                }
            }
            else if (newGame == MEGame.ME3)
            {
                int idx = package.Names.IndexOf("Location");
                if (idx >= 0)
                {
                    package.replaceName(idx, "location");
                }
            }

            if (newGame == MEGame.ME3) //Special handling where materials have been ported between games.
            {
                //change all materials to default material, but try to preserve diff and norm textures
                using var resourcePCC = MEPackageHandler.OpenMEPackageFromStream(ME3ExplorerCoreUtilities.GetCustomAppResourceStream(MEGame.ME3));
                var defaultmaster = resourcePCC.Exports.First(exp => exp.ObjectName == "NormDiffMaterial");
                var materiallist  = package.Exports.Where(exp => exp.ClassName == "Material" || exp.ClassName == "MaterialInstanceConstant").ToList();
                foreach (var mat in materiallist)
                {
                    Debug.WriteLine($"Fixing up {mat.FullPath}");
                    var      masterMat        = defaultmaster;
                    var      hasDefaultMaster = true;
                    UIndex[] textures         = Array.Empty <UIndex>();
                    if (mat.ClassName == "Material")
                    {
                        textures = ObjectBinary.From <Material>(mat).SM3MaterialResource.UniformExpressionTextures;
                        switch (mat.FullPath)
                        {
                        case "BioT_Volumetric.LAG_MM_Volumetric":
                        case "BioT_Volumetric.LAG_MM_FalloffSphere":
                        case "BioT_LevelMaster.Materials.Opaque_MM":
                        case "BioT_LevelMaster.Materials.GUI_Lit_MM":
                        case "BioT_LevelMaster.Materials.Signage.MM_GUIMaster_Emissive":
                        case "BioT_LevelMaster.Materials.Signage.MM_GUIMaster_Emissive_Fallback":
                        case "BioT_LevelMaster.Materials.Opaque_Standard_MM":
                        case "BioT_LevelMaster.Tech_Inset_MM":
                        case "BioT_LevelMaster.Tech_Border_MM":
                        case "BioT_LevelMaster.Brushed_Metal":
                            masterMat        = resourcePCC.Exports.First(exp => exp.FullPath == mat.FullPath);
                            hasDefaultMaster = false;
                            break;

                        default:
                            break;
                        }
                    }
                    else if (mat.GetProperty <BoolProperty>("bHasStaticPermutationResource")?.Value == true)
                    {
                        if (mat.GetProperty <ObjectProperty>("Parent") is ObjectProperty parentProp && package.GetEntry(parentProp.Value) is IEntry parent && parent.ClassName == "Material")
                        {
                            switch (parent.FullPath)
                            {
                            case "BioT_LevelMaster.Materials.Opaque_MM":
                                masterMat        = resourcePCC.Exports.First(exp => exp.FullPath == "Materials.Opaque_MM_INST");
                                hasDefaultMaster = false;
                                break;

                            case "BIOG_APL_MASTER_MATERIAL.Placeable_MM":
                                masterMat        = resourcePCC.Exports.First(exp => exp.FullPath == "Materials.Placeable_MM_INST");
                                hasDefaultMaster = false;
                                break;

                            case "BioT_LevelMaster.Materials.Opaque_Standard_MM":
                                masterMat        = resourcePCC.Exports.First(exp => exp.FullPath == "Materials.Opaque_Standard_MM_INST");
                                hasDefaultMaster = false;
                                break;

                            default:
                                textures = ObjectBinary.From <MaterialInstance>(mat).SM3StaticPermutationResource.UniformExpressionTextures;
                                break;
                            }

                            if (!hasDefaultMaster && mat.GetProperty <ArrayProperty <StructProperty> >("TextureParameterValues") is ArrayProperty <StructProperty> texParams)
                            {
                                textures = texParams.Select(structProp => new UIndex(structProp.GetProp <ObjectProperty>("ParameterValue")?.Value ?? 0)).ToArray();
                            }
                        }
                    }
                    else if (preserveMaterialInstances)
                    {
                        continue;
                    }
                    else if (mat.GetProperty <ArrayProperty <StructProperty> >("TextureParameterValues") is ArrayProperty <StructProperty> texParams)
                    {
                        textures = texParams.Select(structProp => new UIndex(structProp.GetProp <ObjectProperty>("ParameterValue")?.Value ?? 0)).ToArray();
                    }
                    else if (mat.GetProperty <ObjectProperty>("Parent") is ObjectProperty parentProp && package.GetEntry(parentProp.Value) is ExportEntry parent && parent.ClassName == "Material")
                    {
                        textures = ObjectBinary.From <Material>(parent).SM3MaterialResource.UniformExpressionTextures;
                    }

                    if (hasDefaultMaster)
                    {
                        EntryImporter.ReplaceExportDataWithAnother(masterMat, mat);
                        int norm = 0;
                        int diff = 0;
                        foreach (UIndex texture in textures)
                        {
                            if (package.GetEntry(texture) is IEntry tex)
                            {
                                if (diff == 0 && tex.ObjectName.Name.Contains("diff", StringComparison.OrdinalIgnoreCase))
                                {
                                    diff = texture;
                                }
                                else if (norm == 0 && tex.ObjectName.Name.Contains("norm", StringComparison.OrdinalIgnoreCase))
                                {
                                    norm = texture;
                                }
                            }
                        }
                        if (diff == 0)
                        {
                            diff = EntryImporter.GetOrAddCrossImportOrPackage("EngineMaterials.DefaultDiffuse", resourcePCC, package).UIndex;
                        }

                        var matBin = ObjectBinary.From <Material>(mat);
                        matBin.SM3MaterialResource.UniformExpressionTextures = new UIndex[] { norm, diff };
                        mat.WriteBinary(matBin);
                        mat.Class = package.Imports.First(imp => imp.ObjectName == "Material");
                    }
                    else if (mat.ClassName == "Material")
                    {
                        var mmparent = EntryImporter.GetOrAddCrossImportOrPackage(masterMat.ParentFullPath, resourcePCC, package);
                        EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, masterMat, package, mmparent, true, out IEntry targetexp);
                        mat.ReplaceAllReferencesToThisOne(targetexp);
                        EntryPruner.TrashEntryAndDescendants(mat);
                    }
                    else if (mat.ClassName == "MaterialInstanceConstant")
                    {
                        try
                        {
                            var matprops        = mat.GetProperties();
                            var parentlightguid = masterMat.GetProperty <StructProperty>("ParentLightingGuid");
                            matprops.AddOrReplaceProp(parentlightguid);
                            var mguid = masterMat.GetProperty <StructProperty>("m_Guid");
                            matprops.AddOrReplaceProp(mguid);
                            var lguid = masterMat.GetProperty <StructProperty>("LightingGuid");
                            matprops.AddOrReplaceProp(lguid);
                            var    masterBin          = ObjectBinary.From <MaterialInstance>(masterMat);
                            var    matBin             = ObjectBinary.From <MaterialInstance>(mat);
                            var    staticResTextures3 = masterBin.SM3StaticPermutationResource.UniformExpressionTextures.ToList();
                            var    newtextures3       = new List <UIndex>();
                            var    staticResTextures2 = masterBin.SM2StaticPermutationResource.UniformExpressionTextures.ToList();
                            var    newtextures2       = new List <UIndex>();
                            IEntry norm = null;
                            IEntry diff = null;
                            IEntry spec = null;
                            foreach (var texref in textures)
                            {
                                IEntry texEnt  = package.GetEntry(texref);
                                string texName = texEnt?.ObjectName ?? "None";
                                if (texName.ToLowerInvariant().Contains("norm"))
                                {
                                    norm = texEnt;
                                }
                                else if (texName.ToLowerInvariant().Contains("diff"))
                                {
                                    diff = texEnt;
                                }
                                else if (texName.ToLowerInvariant().Contains("spec"))
                                {
                                    spec = texEnt;
                                }
                                else if (texName.ToLowerInvariant().Contains("msk"))
                                {
                                    spec = texEnt;
                                }
                            }

                            foreach (var texidx in staticResTextures2)
                            {
                                var    masterTxt = resourcePCC.GetEntry(texidx);
                                IEntry newTxtEnt = masterTxt;
                                switch (masterTxt?.ObjectName.Name)
                                {
                                case "DefaultDiffuse":
                                    if (diff != null)
                                    {
                                        newTxtEnt = diff;
                                    }
                                    break;

                                case "DefaultNormal":
                                    if (norm != null)
                                    {
                                        newTxtEnt = norm;
                                    }
                                    break;

                                case "Gray":      //Spec
                                    if (spec != null)
                                    {
                                        newTxtEnt = spec;
                                    }
                                    break;

                                default:
                                    break;
                                }

                                var newtexidx = package.Exports.FirstOrDefault(x => x.FullPath == newTxtEnt.FullPath)?.UIndex ?? 0;
                                if (newtexidx == 0)
                                {
                                    newtexidx = package.Imports.FirstOrDefault(x => x.FullPath == newTxtEnt.FullPath)?.UIndex ?? 0;
                                }
                                if (newTxtEnt == masterTxt && newtexidx == 0)
                                {
                                    var texparent = EntryImporter.GetOrAddCrossImportOrPackage(newTxtEnt.ParentFullPath, resourcePCC, package);
                                    EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, newTxtEnt, package, texparent, true, out IEntry newtext);
                                    newtextures2.Add(newtext?.UIndex ?? 0);
                                }
                                else
                                {
                                    newtextures2.Add(newtexidx);
                                }
                            }

                            foreach (var texidx in staticResTextures3)
                            {
                                var    masterTxt = resourcePCC.GetEntry(texidx);
                                IEntry newTxtEnt = masterTxt;
                                switch (masterTxt?.ObjectName)
                                {
                                case "DefaultDiffuse":
                                    if (diff != null)
                                    {
                                        newTxtEnt = diff;
                                    }
                                    break;

                                case "DefaultNormal":
                                    if (norm != null)
                                    {
                                        newTxtEnt = norm;
                                    }
                                    break;

                                case "Gray":      //Spec
                                    if (spec != null)
                                    {
                                        newTxtEnt = spec;
                                    }
                                    break;

                                default:
                                    break;
                                }
                                var newtexidx = package.Exports.FirstOrDefault(x => x.FullPath == newTxtEnt.FullPath)?.UIndex ?? 0;
                                if (newtexidx == 0)
                                {
                                    newtexidx = package.Imports.FirstOrDefault(x => x.FullPath == newTxtEnt.FullPath)?.UIndex ?? 0;
                                }
                                if (newTxtEnt == masterTxt && newtexidx == 0)
                                {
                                    var texparent = EntryImporter.GetOrAddCrossImportOrPackage(newTxtEnt.ParentFullPath, resourcePCC, package);
                                    EntryImporter.ImportAndRelinkEntries(EntryImporter.PortingOption.CloneAllDependencies, newTxtEnt, package, texparent, true, out IEntry newtext);
                                    newtextures3.Add(newtext?.UIndex ?? 0);
                                }
                                else
                                {
                                    newtextures3.Add(newtexidx);
                                }
                            }
                            masterBin.SM2StaticPermutationResource.UniformExpressionTextures = newtextures2.ToArray();
                            masterBin.SM3StaticPermutationResource.UniformExpressionTextures = newtextures3.ToArray();
                            mat.WritePropertiesAndBinary(matprops, masterBin);
                        }
                        catch
                        {
                            Debug.WriteLine("MaterialInstanceConversion error");
                        }
                    }
                }
            }
        }
    }
예제 #3
0
        public void ConvertTo(MEGame newGame)
        {
            MEGame oldGame         = Game;
            var    prePropBinary   = new List <byte[]>(ExportCount);
            var    propCollections = new List <PropertyCollection>(ExportCount);
            var    postPropBinary  = new List <ObjectBinary>(ExportCount);

            if (oldGame == MEGame.ME1 && newGame != MEGame.ME1)
            {
                int idx = names.IndexOf("BIOC_Base");
                if (idx >= 0)
                {
                    names[idx] = "SFXGame";
                }
            }
            else if (newGame == MEGame.ME1)
            {
                int idx = names.IndexOf("SFXGame");
                if (idx >= 0)
                {
                    names[idx] = "BIOC_Base";
                }
            }

            //fix up Default_ imports
            if (newGame == MEGame.ME3)
            {
                using (IMEPackage core = MEPackageHandler.OpenMEPackage(Path.Combine(ME3Directory.cookedPath, "Core.pcc")))
                    using (IMEPackage engine = MEPackageHandler.OpenMEPackage(Path.Combine(ME3Directory.cookedPath, "Engine.pcc")))
                        using (IMEPackage sfxGame = MEPackageHandler.OpenMEPackage(Path.Combine(ME3Directory.cookedPath, "SFXGame.pcc")))
                        {
                            foreach (ImportEntry defImp in imports.Where(imp => imp.ObjectName.Name.StartsWith("Default_")).ToList())
                            {
                                string     packageName = defImp.FullPath.Split('.')[0];
                                IMEPackage pck         = packageName == "Core" ? core : packageName == "Engine" ? engine : packageName == "SFXGame" ? sfxGame : null;
                                if (pck != null && pck.Exports.FirstOrDefault(exp => exp.ObjectName == defImp.ObjectName) is ExportEntry defExp)
                                {
                                    var impChildren = defImp.GetChildren();
                                    var expChildren = defExp.GetChildren();
                                    foreach (IEntry expChild in expChildren)
                                    {
                                        if (impChildren.FirstOrDefault(imp => imp.ObjectName == expChild.ObjectName) is ImportEntry matchingImp)
                                        {
                                            impChildren.Remove(matchingImp);
                                        }
                                        else
                                        {
                                            AddImport(new ImportEntry(this)
                                            {
                                                idxLink     = defImp.UIndex,
                                                ClassName   = expChild.ClassName,
                                                ObjectName  = expChild.ObjectName,
                                                PackageFile = defImp.PackageFile
                                            });
                                        }
                                    }

                                    foreach (IEntry impChild in impChildren)
                                    {
                                        EntryPruner.TrashEntries(this, impChild.GetAllDescendants().Prepend(impChild));
                                    }
                                }
                            }
                        }
            }

            //purge MaterialExpressions
            if (newGame == MEGame.ME3)
            {
                var entriesToTrash = new List <IEntry>();
                foreach (ExportEntry mat in exports.Where(exp => exp.ClassName == "Material").ToList())
                {
                    entriesToTrash.AddRange(mat.GetAllDescendants());
                }
                EntryPruner.TrashEntries(this, entriesToTrash.ToHashSet());
            }

            EntryPruner.TrashIncompatibleEntries(this, oldGame, newGame);

            foreach (ExportEntry export in exports)
            {
                //convert stack, or just get the pre-prop binary if no stack
                prePropBinary.Add(ExportBinaryConverter.ConvertPrePropBinary(export, newGame));

                if (export.ClassName == "Class")
                {
                    propCollections.Add(null);
                }
                else
                {
                    //read in all properties in the old format, and remove ones that are incompatible with newGame
                    propCollections.Add(EntryPruner.RemoveIncompatibleProperties(this, export.GetProperties(), export.ClassName, newGame));
                }

                //convert binary data
                postPropBinary.Add(ExportBinaryConverter.ConvertPostPropBinary(export, newGame));

                //writes header in whatever format is correct for newGame
                export.RegenerateHeader(newGame, true);
            }

            Game = newGame;

            for (int i = 0; i < exports.Count; i++)
            {
                var newData = new MemoryStream();
                newData.WriteFromBuffer(prePropBinary[i]);
                //write back properties in new format
                propCollections[i]?.WriteTo(newData, this);

                postPropBinary[i].WriteTo(newData, this, exports[i].DataOffset + exports[i].propsEnd()); //should do this again during Save to get offsets correct
                //might not matter though

                exports[i].Data = newData.ToArray();
            }

            if (newGame == MEGame.ME3)
            {
                //change all materials to default material, but try to preserve diff and norm textures
                using var resourcePCC = MEPackageHandler.OpenME3Package(App.CustomResourceFilePath(MEGame.ME3));
                var normDiffMat = resourcePCC.Exports.First(exp => exp.ObjectName == "NormDiffMaterial");

                foreach (ExportEntry mat in exports.Where(exp => exp.ClassName == "Material" || exp.ClassName == "MaterialInstanceConstant"))
                {
                    UIndex[] textures = Array.Empty <UIndex>();
                    if (mat.ClassName == "Material")
                    {
                        textures = ObjectBinary.From <Material>(mat).SM3MaterialResource.UniformExpressionTextures;
                    }
                    else if (mat.GetProperty <BoolProperty>("bHasStaticPermutationResource")?.Value == true)
                    {
                        textures = ObjectBinary.From <MaterialInstance>(mat).SM3StaticPermutationResource.UniformExpressionTextures;
                    }
                    else if (mat.GetProperty <ArrayProperty <StructProperty> >("TextureParameterValues") is ArrayProperty <StructProperty> texParams)
                    {
                        textures = texParams.Select(structProp => new UIndex(structProp.GetProp <ObjectProperty>("ParameterValue")?.Value ?? 0)).ToArray();
                    }
                    else if (mat.GetProperty <ObjectProperty>("Parent") is ObjectProperty parentProp && GetEntry(parentProp.Value) is ExportEntry parent && parent.ClassName == "Material")
                    {
                        textures = ObjectBinary.From <Material>(parent).SM3MaterialResource.UniformExpressionTextures;
                    }

                    EntryImporter.ReplaceExportDataWithAnother(normDiffMat, mat);
                    int norm = 0;
                    int diff = 0;
                    foreach (UIndex texture in textures)
                    {
                        if (GetEntry(texture) is IEntry tex)
                        {
                            if (diff == 0 && tex.ObjectName.Name.Contains("diff", StringComparison.OrdinalIgnoreCase))
                            {
                                diff = texture;
                            }
                            else if (norm == 0 && tex.ObjectName.Name.Contains("norm", StringComparison.OrdinalIgnoreCase))
                            {
                                norm = texture;
                            }
                        }
                    }
                    if (diff == 0)
                    {
                        diff = EntryImporter.GetOrAddCrossImportOrPackage("EngineMaterials.DefaultDiffuse", resourcePCC, this).UIndex;
                    }

                    var matBin = ObjectBinary.From <Material>(mat);
                    matBin.SM3MaterialResource.UniformExpressionTextures = new UIndex[] { norm, diff };
                    mat.setBinaryData(matBin.ToBytes(this));
                    mat.Class = imports.First(imp => imp.ObjectName == "Material");
                }
            }

            if (newGame != MEGame.ME3)
            {
                foreach (ExportEntry texport in exports.Where(exp => exp.IsTexture()))
                {
                    texport.WriteProperty(new BoolProperty(true, "NeverStream"));
                }
            }
            else if (exports.Any(exp => exp.IsTexture() && Texture2D.GetTexture2DMipInfos(exp, null)
                                 .Any(mip => mip.storageType == StorageTypes.pccLZO ||
                                      mip.storageType == StorageTypes.pccZlib)))
            {
                //ME3 can't deal with compressed textures in a pcc, so we'll need to stuff them into a tfc
                string tfcName = Path.GetFileNameWithoutExtension(FilePath);
                using var tfc = File.OpenWrite(Path.ChangeExtension(FilePath, "tfc"));
                Guid tfcGuid = Guid.NewGuid();
                tfc.WriteGuid(tfcGuid);

                foreach (ExportEntry texport in exports.Where(exp => exp.IsTexture()))
                {
                    List <Texture2DMipInfo> mips = Texture2D.GetTexture2DMipInfos(texport, null);
                    var offsets = new List <int>();
                    foreach (Texture2DMipInfo mipInfo in mips)
                    {
                        if (mipInfo.storageType == StorageTypes.pccLZO || mipInfo.storageType == StorageTypes.pccZlib)
                        {
                            offsets.Add((int)tfc.Position);
                            byte[] mip;
                            if (mipInfo.storageType == StorageTypes.pccLZO)
                            {
                                mip = TextureCompression.CompressTexture(Texture2D.GetTextureData(mipInfo), StorageTypes.extZlib);
                            }
                            else
                            {
                                mip = Texture2D.GetTextureData(mipInfo, false);
                            }
                            tfc.WriteFromBuffer(mip);
                        }
                    }
                    offsets.Add((int)tfc.Position);
                    texport.setBinaryData(ExportBinaryConverter.ConvertTexture2D(texport, Game, offsets, StorageTypes.extZlib));
                    texport.WriteProperty(new NameProperty(tfcName, "TextureFileCacheName"));
                    texport.WriteProperty(tfcGuid.ToGuidStructProp("TFCFileGuid"));
                }
            }
        }
예제 #4
0
        /// <summary>
        /// Imports an export from another package file.
        /// </summary>
        /// <param name="mePackage"></param>
        /// <param name="ex">Export object from the other package to import</param>
        /// <param name="link">Local parent node UIndex</param>
        /// <param name="outputEntry">Newly generated export entry reference</param>
        /// <returns></returns>
        private static bool importExport(IMEPackage mePackage, ExportEntry ex, int link, out ExportEntry outputEntry)
        {
            byte[] prePropBinary;
            if (ex.HasStack)
            {
                if (mePackage.Game < MEGame.ME3)
                {
                    prePropBinary = new byte[]
                    {
                        0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
                        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00
                    };
                }
                else
                {
                    prePropBinary = new byte[]
                    {
                        0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
                        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00
                    };
                }
            }
            else
            {
                int start = ex.GetPropertyStart();
                prePropBinary = new byte[start];
            }

            PropertyCollection props = ex.GetProperties();
            //store copy of names list in case something goes wrong
            List <string> names = mePackage.Names.ToList();

            try
            {
                if (ex.Game != mePackage.Game)
                {
                    props = EntryPruner.RemoveIncompatibleProperties(ex.FileRef, props, ex.ClassName, mePackage.Game);
                }
            }
            catch (Exception exception)
            {
                //restore namelist in event of failure.
                mePackage.setNames(names);
                Console.WriteLine($"Error occured while trying to import {ex.ObjectName} : {exception.Message}");
                //MessageBox.Show($"Error occured while trying to import {ex.ObjectName} : {exception.Message}");
                outputEntry = null;
                return(false);
            }

            //takes care of slight header differences between ME1/2 and ME3
            byte[] newHeader = ex.GenerateHeader(mePackage.Game);

            //for supported classes, this will add any names in binary to the Name table, as well as take care of binary differences for cross-game importing
            //for unsupported classes, this will just copy over the binary
            byte[] binaryData = ExportBinaryConverter.ConvertPostPropBinary(ex, mePackage.Game).ToArray(mePackage);

            int classValue = 0;
            int archetype  = 0;
            int superclass = 0;

            //Set class. This will only work if the class is an import, as we can't reliably pull in exports without lots of other stuff.
            if (ex.idxClass < 0)
            {
                //The class of the export we are importing is an import. We should attempt to relink this.
                ImportEntry portingFromClassImport = ex.FileRef.getImport(ex.idxClass);
                IEntry      newClassImport         = getOrAddCrossImportOrPackage(portingFromClassImport.GetFullPath, ex.FileRef, mePackage);
                classValue = newClassImport.UIndex;
            }
            else if (ex.idxClass > 0)
            {
                //Todo: Add cross mapping support as multi-mode will allow this to work now
                ExportEntry portingInClass = ex.FileRef.getUExport(ex.idxClass);
                ExportEntry matchingExport = mePackage.Exports.FirstOrDefault(x => x.GetIndexedFullPath == portingInClass.GetIndexedFullPath);
                if (matchingExport != null)
                {
                    classValue = matchingExport.UIndex;
                }
            }

            //Set superclass
            if (ex.idxSuperClass < 0)
            {
                //The class of the export we are importing is an import. We should attempt to relink this.
                ImportEntry portingFromClassImport = ex.FileRef.getImport(ex.idxSuperClass);
                IEntry      newClassImport         = getOrAddCrossImportOrPackage(portingFromClassImport.GetFullPath, ex.FileRef, mePackage);
                superclass = newClassImport.UIndex;
            }
            else if (ex.idxSuperClass > 0)
            {
                //Todo: Add cross mapping support as multi-mode will allow this to work now
                ExportEntry portingInClass = ex.FileRef.getUExport(ex.idxSuperClass);
                ExportEntry matchingExport = mePackage.Exports.FirstOrDefault(x => x.GetIndexedFullPath == portingInClass.GetIndexedFullPath);
                if (matchingExport != null)
                {
                    superclass = matchingExport.UIndex;
                }
            }

            //Check archetype.
            if (ex.idxArchtype < 0)
            {
                ImportEntry portingFromClassImport = ex.FileRef.getImport(ex.idxArchtype);
                IEntry      newClassImport         = getOrAddCrossImportOrPackage(portingFromClassImport.GetFullPath, ex.FileRef, mePackage);
                archetype = newClassImport.UIndex;
            }
            else if (ex.idxArchtype > 0)
            {
                ExportEntry portingInClass = ex.FileRef.getUExport(ex.idxArchtype);
                ExportEntry matchingExport = mePackage.Exports.FirstOrDefault(x => x.GetIndexedFullPath == portingInClass.GetIndexedFullPath);
                if (matchingExport != null)
                {
                    archetype = matchingExport.UIndex;
                }
            }

            outputEntry = new ExportEntry(mePackage, prePropBinary, props, binaryData)
            {
                Header        = newHeader,
                idxClass      = classValue,
                idxObjectName = mePackage.FindNameOrAdd(ex.FileRef.getNameEntry(ex.idxObjectName)),
                idxLink       = link,
                idxSuperClass = superclass,
                idxArchtype   = archetype
            };
            mePackage.addExport(outputEntry);

            return(true);
        }
        public static void CompactShaderCaches(IMEPackage mePackage)
        {
            var staticParamSetsInFile = new HashSet <StaticParameterSet>();

            //figure out which MaterialShaderMaps to keep
            foreach (ExportEntry export in mePackage.Exports)
            {
                if (export.ClassName == "Material")
                {
                    staticParamSetsInFile.Add((StaticParameterSet)ObjectBinary.From <Material>(export).SM3MaterialResource.ID);
                }
                else if (export.IsOrInheritsFrom("MaterialInstance") && export.GetProperty <BoolProperty>("bHasStaticPermutationResource"))
                {
                    staticParamSetsInFile.Add(ObjectBinary.From <MaterialInstance>(export).SM3StaticParameterSet);
                }
            }

            var compactedShaderCache = new ShaderCache
            {
                Shaders            = new OrderedMultiValueDictionary <Guid, Shader>(),
                MaterialShaderMaps = new OrderedMultiValueDictionary <StaticParameterSet, MaterialShaderMap>()
            };

            //add MaterialShaderMaps
            foreach (ExportEntry shaderCacheExport in mePackage.Exports.Where(exp => exp.ClassName == "ShaderCache"))
            {
                var shaderCache = ObjectBinary.From <ShaderCache>(shaderCacheExport);
                compactedShaderCache.ShaderTypeCRCMap        = shaderCache.ShaderTypeCRCMap;
                compactedShaderCache.VertexFactoryTypeCRCMap = shaderCache.VertexFactoryTypeCRCMap;
                foreach ((StaticParameterSet key, MaterialShaderMap msm) in shaderCache.MaterialShaderMaps)
                {
                    if (staticParamSetsInFile.Any(sps => sps == key) && !compactedShaderCache.MaterialShaderMaps.ContainsKey(key))
                    {
                        compactedShaderCache.MaterialShaderMaps.Add(key, msm);
                    }
                }
            }

            //Figure out which shaders to keep
            var shaderGuids = new HashSet <Guid>();

            foreach ((_, MaterialShaderMap materialShaderMap) in compactedShaderCache.MaterialShaderMaps)
            {
                foreach ((_, ShaderReference shaderRef) in materialShaderMap.Shaders)
                {
                    shaderGuids.Add(shaderRef.Id);
                }

                foreach (MeshShaderMap meshShaderMap in materialShaderMap.MeshShaderMaps)
                {
                    foreach ((_, ShaderReference shaderRef) in meshShaderMap.Shaders)
                    {
                        shaderGuids.Add(shaderRef.Id);
                    }
                }
            }

            ExportEntry firstShaderCache = null;

            //add Shaders
            foreach (ExportEntry shaderCacheExport in mePackage.Exports.Where(exp => exp.ClassName == "ShaderCache"))
            {
                var shaderCache = ObjectBinary.From <ShaderCache>(shaderCacheExport);
                foreach ((Guid key, Shader shader) in shaderCache.Shaders)
                {
                    if (shaderGuids.Contains(key) && !compactedShaderCache.Shaders.ContainsKey(key))
                    {
                        compactedShaderCache.Shaders.Add(key, shader);
                    }
                }

                if (firstShaderCache == null)
                {
                    firstShaderCache = shaderCacheExport;
                }
                else
                {
                    EntryPruner.TrashEntryAndDescendants(shaderCacheExport);
                }
            }

            firstShaderCache.setBinaryData(compactedShaderCache);
        }