public override void Encode(GameBitBuffer buffer) { ToonEntityId.Encode(buffer); Field1.Encode(buffer); buffer.WriteInt(32, GameId); buffer.WriteInt64(64, Field3); buffer.WriteInt(4, Field4 - (2)); buffer.WriteInt(32, ProtocolHash); buffer.WriteInt(32, SNOPackHash); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, PlayerIndex); ToonId.Encode(buffer); GameAccountId.Encode(buffer); buffer.WriteCharArray(49, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); StateData.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteUInt(32, ActorID); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(2, Field0 - (-1)); Field1.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); Field1.Encode(buffer); buffer.WriteInt(5, Field2 - (-1)); }