예제 #1
0
 public override void AsText(StringBuilder b, int pad)
 {
     b.Append(' ', pad);
     b.AppendLine("EntityIdMessage:");
     b.Append(' ', pad++);
     b.AppendLine("{");
     Field0.AsText(b, pad);
     b.Append(' ', --pad);
     b.AppendLine("}");
 }
예제 #2
0
 public override void AsText(StringBuilder b, int pad)
 {
     b.Append(' ', pad);
     b.AppendLine("CreateHeroResultMessage:");
     b.Append(' ', pad++);
     b.AppendLine("{");
     b.Append(' ', pad); b.AppendLine("Field0: 0x" + Field0.ToString("X8") + " (" + Field0 + ")");
     Field1.AsText(b, pad);
     b.Append(' ', --pad);
     b.AppendLine("}");
 }
예제 #3
0
 public override void AsText(StringBuilder b, int pad)
 {
     b.Append(' ', pad);
     b.AppendLine("RequestJoinBNetGameMessage:");
     b.Append(' ', pad++);
     b.AppendLine("{");
     Field0.AsText(b, pad);
     Field1.AsText(b, pad);
     b.Append(' ', pad); b.AppendLine("Field2: 0x" + Field2.ToString("X8") + " (" + Field2 + ")");
     b.Append(' ', --pad);
     b.AppendLine("}");
 }
예제 #4
0
 public override void AsText(StringBuilder b, int pad)
 {
     b.Append(' ', pad);
     b.AppendLine("JoinBNetGameMessage:");
     b.Append(' ', pad++);
     b.AppendLine("{");
     ToonEntityId.AsText(b, pad);
     Field1.AsText(b, pad);
     b.Append(' ', pad); b.AppendLine("Field2: 0x" + GameId.ToString("X8") + " (" + GameId + ")");
     b.Append(' ', pad); b.AppendLine("Field3: 0x" + Field3.ToString("X16"));
     b.Append(' ', pad); b.AppendLine("Field4: 0x" + Field4.ToString("X8") + " (" + Field4 + ")");
     b.Append(' ', pad); b.AppendLine("ProtocolHash: 0x" + ProtocolHash.ToString("X8"));
     b.Append(' ', pad); b.AppendLine("SNOPackHash: 0x" + SNOPackHash.ToString("X8"));
     b.Append(' ', --pad);
     b.AppendLine("}");
 }
예제 #5
0
 public override void AsText(StringBuilder b, int pad)
 {
     b.Append(' ', pad);
     b.AppendLine("NewPlayerMessage:");
     b.Append(' ', pad++);
     b.AppendLine("{");
     b.Append(' ', pad); b.AppendLine("PlayerIndex: 0x" + PlayerIndex.ToString("X8") + " (" + PlayerIndex + ")");
     ToonId.AsText(b, pad);
     GameAccountId.AsText(b, pad);
     b.Append(' ', pad); b.AppendLine("ToonName: \"" + ToonName + "\"");
     b.Append(' ', pad); b.AppendLine("Field3: 0x" + Field3.ToString("X8") + " (" + Field3 + ")");
     b.Append(' ', pad); b.AppendLine("Field4: 0x" + Field4.ToString("X8") + " (" + Field4 + ")");
     b.Append(' ', pad); b.AppendLine("snoActorPortrait: 0x" + snoActorPortrait.ToString("X8"));
     b.Append(' ', pad); b.AppendLine("Field6: 0x" + Field6.ToString("X8") + " (" + Field6 + ")");
     StateData.AsText(b, pad);
     b.Append(' ', pad); b.AppendLine("Field8: " + (Field8 ? "true" : "false"));
     b.Append(' ', pad); b.AppendLine("Field9: 0x" + Field9.ToString("X8") + " (" + Field9 + ")");
     b.Append(' ', pad); b.AppendLine("ActorID: 0x" + ActorID.ToString("X8") + " (" + ActorID + ")");
     b.Append(' ', --pad);
     b.AppendLine("}");
 }