protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); EntityEngine.Draw(gameTime, spriteBatch); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { var deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds; //GraphicsDevice.Clear(Color.CornflowerBlue); _engine.Draw(deltaTime); base.Draw(gameTime); }