void handle_enter_match(cmd_msg msg) { EnterMatch res = proto_man.protobuf_deserialize <EnterMatch>(msg.body); if (res == null) { return; } Debug.Log("enter match: " + res.zid + " " + res.matchid); }
void handle_enter_match(cmd_msg msg) { EnterMatch res = proto_man.protobuf_deserialize <EnterMatch>(msg.body); if (res == null) { return; } Debug.Log("enter match: " + res.zid + " " + res.matchid); ugames.Instance.zid = res.zid; ugames.Instance.matchid = res.matchid; ugames.Instance.self_seatid = res.seatid; ugames.Instance.self_side = res.side; }
private void OnEnterMatchReturn(cmd_msg msg) { EnterMatch res = proto_man .protobuf_deserialize <EnterMatch>(msg.body); if (res == null) { return; } //Debug.Log("enter success zid "+res.zid+" match id: "+res.matchid); UGame.Instance.zid = res.zid; UGame.Instance.matchid = res.matchid; UGame.Instance.selfSeatid = res.seatid; UGame.Instance.selfSide = res.side; }
//本玩家进入比赛房间 private void on_enter_match_return(cmd_msg msg) { EnterMatch res = proto_man.protobuf_deserialize <EnterMatch>(msg.body); if (null == res) { return; } ugame.Instance.matchid = res.matchid; ugame.Instance.zid = res.zid; ugame.Instance.self_seatid = res.seatid; ugame.Instance.self_side = res.side; //Debug.Log(string.Format("enter match success matchid = {0}, zid = {1}", res.matchid, res.zid)); }