void handle_enter_match(cmd_msg msg)
    {
        EnterMatch res = proto_man.protobuf_deserialize <EnterMatch>(msg.body);

        if (res == null)
        {
            return;
        }
        Debug.Log("enter match: " + res.zid + "  " + res.matchid);
    }
Exemple #2
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    void handle_enter_match(cmd_msg msg)
    {
        EnterMatch res = proto_man.protobuf_deserialize <EnterMatch>(msg.body);

        if (res == null)
        {
            return;
        }
        Debug.Log("enter match: " + res.zid + "  " + res.matchid);
        ugames.Instance.zid         = res.zid;
        ugames.Instance.matchid     = res.matchid;
        ugames.Instance.self_seatid = res.seatid;
        ugames.Instance.self_side   = res.side;
    }
    private void OnEnterMatchReturn(cmd_msg msg)
    {
        EnterMatch res = proto_man
                         .protobuf_deserialize <EnterMatch>(msg.body);

        if (res == null)
        {
            return;
        }
        //Debug.Log("enter success zid "+res.zid+" match id: "+res.matchid);
        UGame.Instance.zid        = res.zid;
        UGame.Instance.matchid    = res.matchid;
        UGame.Instance.selfSeatid = res.seatid;
        UGame.Instance.selfSide   = res.side;
    }
Exemple #4
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    //本玩家进入比赛房间
    private void on_enter_match_return(cmd_msg msg)
    {
        EnterMatch res = proto_man.protobuf_deserialize <EnterMatch>(msg.body);

        if (null == res)
        {
            return;
        }

        ugame.Instance.matchid     = res.matchid;
        ugame.Instance.zid         = res.zid;
        ugame.Instance.self_seatid = res.seatid;
        ugame.Instance.self_side   = res.side;
        //Debug.Log(string.Format("enter match success matchid = {0}, zid = {1}", res.matchid, res.zid));
    }