예제 #1
0
 void GameSettings()
 {
     GameInstance = (GameObject)Instantiate(GameInstancePrefab);
     TitleText.SetActive(false);
     //TitleCamera.SetActive (false);
     sphereController.SetActive(false);
     cubesController.GetComponent <CubesController> ().GameStart();
     InstanceStage = (GameObject)Instantiate(StagePrefab, Vector3.zero, Quaternion.identity);
     InstanceStage.transform.parent = GameInstance.transform;
     Enhanced.SetActive(true);
     Menu.SetActive(false);
 }
예제 #2
0
 void MenuSetting()
 {
     Enhanced.SetActive(false);
     cc.transform.parent = titleCamerapos.transform;
     Destroy(InstanceStage);
     InstanceObsCon.GetComponent <ObstacleControllSync> ().DestroyAll();
     Destroy(InstanceObsCon);
     foreach (GameObject data in players.Values)
     {
         Destroy(data);
     }
     DataClear();
     //TitleCamera.SetActive (true);
     TitleText.SetActive(true);
     sphereController.SetActive(true);
     cubesController.SetActive(true);
     cubesController.GetComponent <CubesController> ().CubeSetting();
     Menu.SetActive(true);
 }