void GameSettings() { GameInstance = (GameObject)Instantiate(GameInstancePrefab); TitleText.SetActive(false); //TitleCamera.SetActive (false); sphereController.SetActive(false); cubesController.GetComponent <CubesController> ().GameStart(); InstanceStage = (GameObject)Instantiate(StagePrefab, Vector3.zero, Quaternion.identity); InstanceStage.transform.parent = GameInstance.transform; Enhanced.SetActive(true); Menu.SetActive(false); }
void MenuSetting() { Enhanced.SetActive(false); cc.transform.parent = titleCamerapos.transform; Destroy(InstanceStage); InstanceObsCon.GetComponent <ObstacleControllSync> ().DestroyAll(); Destroy(InstanceObsCon); foreach (GameObject data in players.Values) { Destroy(data); } DataClear(); //TitleCamera.SetActive (true); TitleText.SetActive(true); sphereController.SetActive(true); cubesController.SetActive(true); cubesController.GetComponent <CubesController> ().CubeSetting(); Menu.SetActive(true); }