void Update() { rpm = Mathf.Clamp(rpm, 0, maxRpm); load = Mathf.Clamp(load, 0, 1); engineNoLoad.SetRPM(rpm); exhaustNoLoad.SetRPM(rpm); engineLoad.SetRPM(rpm); exhaustLoad.SetRPM(rpm); float loadAtten = minAtten + (loadFade.Evaluate(load) * (maxLoadAtten - minAtten)); float noLoadAtten = minAtten + (loadFade.Evaluate(1 - load) * (maxNoLoadAtten - minAtten)); engineNoLoad.group.audioMixer.SetFloat(engineNoLoad.volumeParamName, noLoadAtten); exhaustNoLoad.group.audioMixer.SetFloat(exhaustNoLoad.volumeParamName, noLoadAtten); engineLoad.group.audioMixer.SetFloat(engineLoad.volumeParamName, loadAtten); exhaustLoad.group.audioMixer.SetFloat(exhaustLoad.volumeParamName, loadAtten); }