//After startup init private void Form1_Load(object sender, EventArgs e) { windowPosition = new Point(Left, Top); timer.Elapsed += new ElapsedEventHandler(Render); timer.AutoReset = true; timer.Enabled = true; //custom #region timer.Elapsed += new ElapsedEventHandler(Player.PlayerMove); timer.Elapsed += new ElapsedEventHandler(World.MoveEnemys); int musicP = EngineAudio.CreatePlayer(); EngineAudio.AddSound("music", @"./megalovania.wav"); EngineAudio.Play("music", musicP); EngineGraphics.sprites.Add("sans", new Bitmap(@"./sans.png")); //EngineGraphics.brushes.Add("dirt",new TextureBrush(new Bitmap(@"./dirt.jpg"))); EngineGraphics.brushes.Add("white", new SolidBrush(Color.White)); World.LoadWorld(@"./map.txt"); #endregion }