public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { this.toon = factory.GetEffect("toon1",false,true); this.line = factory.GetEffect("LineDetection",false,true); this.cell = factory.GetTexture2D("Toon",true); target = factory.CreateRenderTarget(ginfo.BackBufferWidth,ginfo.BackBufferHeight,SurfaceFormat.Color,ginfo.UseMipMap,DepthFormat.None,ginfo.MultiSample); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); target3 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample); effect = factory.GetEffect("SSAOPOST", false, true); ssaofinal = factory.GetEffect("ssaofinal", false, true); RandomTexture = factory.GetTexture2D("random", true); gbp = new GaussianBlurPostEffect(); gbp.Init(ginfo, factory); }
public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory) { effect = factory.GetEffect("Sun",false,true); if (flareTexture==null) tex = factory.GetTexture2D("flare",true); else tex = factory.GetTexture2D(flareTexture); }
public override void Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj) { base.Initialize(ginfo, factory, obj); effect = factory.GetEffect("Water",true,true); normal = factory.GetTexture2D("waves2", true); //effect.Parameters["tNormalMap"].SetValue(factory.GetTexture2D("waves2",true)); if (String.IsNullOrEmpty(TexureName) && environmentTexture == null) { ActiveLogger.LogMessage("WaterModel: TextCubeName cannot be null/empty", LogLevel.FatalError); throw new Exception("WaterModel: TextCubeName cannot be null/empty"); } if (environmentTexture == null) { environmentTexture = factory.GetTextureCube(TexureName); } }