public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
 {
     this.toon = factory.GetEffect("toon1",false,true);
     this.line = factory.GetEffect("LineDetection",false,true);
     this.cell = factory.GetTexture2D("Toon",true);            
     target = factory.CreateRenderTarget(ginfo.BackBufferWidth,ginfo.BackBufferHeight,SurfaceFormat.Color,ginfo.UseMipMap,DepthFormat.None,ginfo.MultiSample);
 }
        public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
        {
            target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            target3 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            effect = factory.GetEffect("SSAOPOST", false, true);
            ssaofinal = factory.GetEffect("ssaofinal", false, true);

            RandomTexture = factory.GetTexture2D("random", true);
            gbp = new GaussianBlurPostEffect();
            gbp.Init(ginfo, factory);
        }
 public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
 {
     
     effect = factory.GetEffect("Sun",false,true);
     if (flareTexture==null)
         tex = factory.GetTexture2D("flare",true);
     else
         tex = factory.GetTexture2D(flareTexture);          
 }
        public override void  Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj)        
        {
            base.Initialize(ginfo, factory, obj);
            effect = factory.GetEffect("Water",true,true);
            normal = factory.GetTexture2D("waves2", true);
            //effect.Parameters["tNormalMap"].SetValue(factory.GetTexture2D("waves2",true));

            if (String.IsNullOrEmpty(TexureName) && environmentTexture == null)
            {
                ActiveLogger.LogMessage("WaterModel: TextCubeName cannot be null/empty", LogLevel.FatalError);
                throw new Exception("WaterModel: TextCubeName cannot be null/empty");
            }
            if (environmentTexture == null)
            {
                environmentTexture = factory.GetTextureCube(TexureName);                
            }
        }