public override void Initialize(GameAsset parentAsset) { base.Initialize(parentAsset); CustomName = new CustomNameAttribute(AssetID); Happiness = new HappinessAttribute(AssetID); Energy = new EnergyAttribute(AssetID); Hunger = new HungerAttribute(AssetID); Thirst = new ThirstAttribute(AssetID); }
public Energy(Energy energy) { this.attribute = energy.Attribute; this.power = energy.power; }
public Energy(EnergyAttribute attribute, int power) { this.attribute = attribute; this.power = power; }
public Energy(int power) { this.attribute = EnergyAttribute.Neutral; this.power = power; }