void Start() { _enemyZones = GameObject.Find("EnemyZones").GetComponent <EnemyZones>(); _canvas = GameObject.Find("EnemyCanvas"); StartCoroutine(Spawn()); }
public void DeduceBases() { OwnBase = OwnZones.FirstOrDefault(); EnemyBase = EnemyZones.FirstOrDefault(); Debug.Print("Own base : " + OwnBase.Id + " | Enemy base : " + EnemyBase.Id); }
private void Awake() { zones = GetComponent <EnemyZones>(); rotate = GetComponent <Enemy>(); partol = GetComponent <EnemyPatrol>(); }