예제 #1
0
 public void setUpEnemy(EnemyUnit enemy)
 {
     currentUpEnemy = enemy;
     if (currentUpEnemy != null) {
         currentUpEnemy.setDirection ("down");
         currentUpEnemy.setTempEnemyStatus ("down");
     }
 }
예제 #2
0
 public void setRightEnemy(EnemyUnit enemy)
 {
     currentRightEnemy = enemy;
     if (currentRightEnemy != null) {
         currentRightEnemy.setDirection ("left");
         currentRightEnemy.setTempEnemyStatus ("left");
     }
 }