예제 #1
0
 private void InitEnemy(EnemyUnit enemyUnit)
 {
     foreach (var tileNode in chosenPath)
     {
         enemyUnit.AddWaypoint(tiles[tileNode.x + tileNode.y * RowCount]);
     }
     //enemyUnit.AddWaypoint(tiles[4 + 4 * RowCount].transform.position);
     enemyUnit.AddWaypoint(tiles[endIndex]);
 }