// Use this for initialization void Awake() { enemyState = GetComponent <EnemyStateControl>(); animator = GetComponent <Animator>(); animator.SetInteger("rand", Random.Range(0, 101)); currentAnim = AnimState.Idle; }
public EnemyIdleState(EnemyStateControl stateControl) { enemy = stateControl; }
public ReturningState(EnemyStateControl stateControl) { enemy = stateControl; }
public AttackingState(EnemyStateControl stateControl) { enemy = stateControl; }
public ChasingState(EnemyStateControl stateControl) { enemy = stateControl; }