예제 #1
0
    public void afterOpen()
    {
        switch (chestType)
        {
        case 1:
            //drop item
            It.randomDrop();
            break;

        case 2:
            //enemy spawn
            Et.StartSpawn();
            break;
        }
    }
예제 #2
0
 public void SpawnReward(EnemySpawnTrigger triggerReward)
 {
     triggerReward.StartSpawn();
 }