private ImmutableArray <Symbol> ComputeSortedCrefMembers(NamespaceOrTypeSymbol containerOpt, string memberName, int arity, bool hasParameterList, ref HashSet <DiagnosticInfo> useSiteDiagnostics) { // Since we may find symbols without going through the lookup API, // expose the symbols via an ArrayBuilder. ArrayBuilder <Symbol> builder; { LookupResult result = LookupResult.GetInstance(); this.LookupSymbolsOrMembersInternal( result, containerOpt, name: memberName, arity: arity, basesBeingResolved: null, options: LookupOptions.AllMethodsOnArityZero, diagnose: false, useSiteDiagnostics: ref useSiteDiagnostics); // CONSIDER: Dev11 also checks for a constructor in the event of an ambiguous result. if (result.IsMultiViable) { // Dev11 doesn't consider members from System.Object when the container is an interface. // Lookup should already have dropped such members. builder = ArrayBuilder <Symbol> .GetInstance(); builder.AddRange(result.Symbols); result.Free(); } else { result.Free(); // Won't be using this. // Dev11 has a complicated two-stage process for determining when a cref is really referring to a constructor. // Under two sets of conditions, XmlDocCommentBinder::bindXMLReferenceName will decide that a name refers // to a constructor and under one set of conditions, the calling method, XmlDocCommentBinder::bindXMLReference, // will roll back that decision and return null. // In XmlDocCommentBinder::bindXMLReferenceName: // 1) If an unqualified, non-generic name didn't bind to anything and the name matches the name of the type // to which the doc comment is applied, then bind to a constructor. // 2) If a qualified, non-generic name didn't bind to anything and the LHS of the qualified name is a type // with the same name, then bind to a constructor. // Quoted from XmlDocCommentBinder::bindXMLReference: // Filtering out the case where specifying the name of a generic type without specifying // any arity returns a constructor. This case shouldn't return anything. Note that // returning the constructors was a fix for the wonky constructor behavior, but in order // to not introduce a regression and breaking change we return NULL in this case. // e.g. // // /// <see cref="Goo"/> // class Goo<T> { } // // This cref used not to bind to anything, because before it was looking for a type and // since there was no arity, it didn't find Goo<T>. Now however, it finds Goo<T>.ctor, // which is arguably correct, but would be a breaking change (albeit with minimal impact) // so we catch this case and chuck out the symbol found. // In Roslyn, we're doing everything in one pass, rather than guessing and rolling back. // As in the native compiler, we treat this as a fallback case - something that actually has the // specified name is preferred. NamedTypeSymbol constructorType = null; if (arity == 0) // Member arity { NamedTypeSymbol containerType = containerOpt as NamedTypeSymbol; if ((object)containerType != null) { // Case 1: If the name is qualified by a type with the same name, then we want a // constructor (unless the type is generic, the cref is on/in the type (but not // on/in a nested type), and there were no parens after the member name). if (containerType.Name == memberName && (hasParameterList || containerType.Arity == 0 || !TypeSymbol.Equals(this.ContainingType, containerType.OriginalDefinition, TypeCompareKind.ConsiderEverything2))) { constructorType = containerType; } } else if ((object)containerOpt == null && hasParameterList) { // Case 2: If the name is not qualified by anything, but we're in the scope // of a type with the same name (regardless of arity), then we want a constructor, // as long as there were parens after the member name. NamedTypeSymbol binderContainingType = this.ContainingType; if ((object)binderContainingType != null && memberName == binderContainingType.Name) { constructorType = binderContainingType; } } } if ((object)constructorType != null) { ImmutableArray <MethodSymbol> instanceConstructors = constructorType.InstanceConstructors; int numInstanceConstructors = instanceConstructors.Length; if (numInstanceConstructors == 0) { return(ImmutableArray <Symbol> .Empty); } builder = ArrayBuilder <Symbol> .GetInstance(numInstanceConstructors); builder.AddRange(instanceConstructors); } else { return(ImmutableArray <Symbol> .Empty); } } } Debug.Assert(builder != null); // Since we resolve ambiguities by just picking the first symbol we encounter, // the order of the symbols matters for repeatability. if (builder.Count > 1) { builder.Sort(ConsistentSymbolOrder.Instance); } return(builder.ToImmutableAndFree()); }