void OnGUI() { if (GUILayout.Button("產生單隻怪物")) { EnemySpawnMgr.SpawnEnemy(MapMgr.SpawnTs.position); } if (GUILayout.Button("怪物腳本開始")) { EnemySpawnMgr.StartSpawnEnemy(); } if (GUILayout.Button("讓怪物全死亡")) { EnemySpawnMgr.MonsterAllDie(); } if (GUILayout.Button("切換控制")) { HeroMgr.CreateHero(); } }
public void StartGame() { mState = State.Start; EnemySpawnMgr.StartSpawnEnemy(5f); }