void OnTriggerEnter(Collider col) { if (col.tag == "Player" && !es.seesPlayer) { es.PlayerSweep(col.ClosestPoint(transform.position)); } if (col.tag == "Interactible") { if (col.GetComponent <ObjectStrangeLocation>().needsInvestigation == true) { aI.MinorActivity(col.transform.position); col.GetComponent <ObjectStrangeLocation>().needsInvestigation = false; } } }