void OnSceneGUI() { EnemySight fow = (EnemySight)target; Handles.color = Color.white; Handles.DrawWireArc(fow.transform.position, Vector3.up, Vector3.forward, 360, fow.viewRadius); Vector3 viewAngleA = fow.DirFromAngle(-fow.viewAngle / 2, false); Vector3 viewAngleB = fow.DirFromAngle(fow.viewAngle / 2, false); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.viewRadius); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.viewRadius); Handles.color = Color.red; foreach (Transform visibleTarget in fow.visibleTargets) { Handles.DrawLine(fow.transform.position, visibleTarget.position); } }
private void OnSceneGUI() { EnemySight sight = (EnemySight)target; Handles.color = Color.white; Handles.DrawWireArc(sight.transform.position, Vector3.up, Vector3.forward, 360, sight.viewRadius); Vector3 viewingAngleA = sight.DirFromAngle(-sight.viewAngle / 2, false); Vector3 viewingAngleB = sight.DirFromAngle(sight.viewAngle / 2, false); Handles.color = Color.green; Handles.DrawLine(sight.transform.position, sight.transform.position + viewingAngleA * sight.viewRadius); Handles.DrawLine(sight.transform.position, sight.transform.position + viewingAngleB * sight.viewRadius); Handles.color = Color.red; foreach (Transform visibleTarget in sight.visibleTargets) { Handles.DrawLine(sight.transform.position, visibleTarget.position); } }
void OnSceneGUI() { EnemySight fow = (EnemySight)target; Handles.color = Color.white; Handles.DrawWireArc(fow.transform.position, Vector3.up, Vector3.forward, 360, fow.detectionCol.radius * 1.2f); Vector3 viewAngleA = fow.DirFromAngle(-fow.fovAngle / 2, false); Vector3 viewAngleB = fow.DirFromAngle(fow.fovAngle / 2, false); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.detectionCol.radius * 1.2f); Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.detectionCol.radius * 1.2f); Handles.color = Color.red; if (fow.playerInSight) { Handles.DrawLine(fow.transform.position, fow.playerController.transform.position); } }
private void OnSceneGUI() { EnemySight es = (EnemySight)target; Handles.color = Color.yellow; Handles.DrawWireArc(es.transform.position, Vector3.up, Vector3.forward, 360, es.viewRadius); Handles.color = Color.red; Handles.DrawWireArc(es.transform.position, Vector3.up, Vector3.forward, 360, es.tooCloseRadius); Vector3 viewAngleA = es.DirFromAngle(-es.viewAngle / 2, false); Vector3 viewAngleB = es.DirFromAngle(es.viewAngle / 2, false); Handles.DrawLine(es.transform.position, es.transform.position + viewAngleA * es.viewRadius); Handles.DrawLine(es.transform.position, es.transform.position + viewAngleB * es.viewRadius); Handles.color = Color.cyan; if (es.playerVisible != null) { Handles.DrawLine(es.transform.position, es.playerVisible.position); } }