public override void Initialize(EnemyShotCreator owner)
    {
        base.Initialize(owner);

        refOtherActionList = new List<A_EnemyShotOtherAction>( GetComponents<A_EnemyShotOtherAction>() );
    }
 /// <summary>
 /// 初期化.
 /// </summary>
 /// <param name='owner'>
 /// Owner.
 /// </param>
 public virtual void Initialize( EnemyShotCreator owner )
 {
     this.owner = owner;
 }