public override void Initialize(EnemyShotCreator owner) { base.Initialize(owner); refOtherActionList = new List<A_EnemyShotOtherAction>( GetComponents<A_EnemyShotOtherAction>() ); }
/// <summary> /// 初期化. /// </summary> /// <param name='owner'> /// Owner. /// </param> public virtual void Initialize( EnemyShotCreator owner ) { this.owner = owner; }