/// <summary> /// Realiza la acción "fogueo" para borrar los proyectiles de la pantalla /// </summary> public void DoCleaner() { lock (l) { Projectiles.Clear(); EnemyProjectiles.Clear(); } cleanerEffect = 5; Player.ProjectilesAvailable = Character.MaxProjectiles; }
public void ClearGame()//Removes all Gameobjects from the Gamedisplay and resets the Gamevalues { Player.HealthPoints = 3; score = 0; levelcounter = 1; PlayerProjectiles.Clear(); EnemyProjectiles.Clear(); Invaders.Clear(); Ufos.Clear(); Walls.Clear(); GameDisplay.Children.Clear(); }