Esempio n. 1
0
 /// <summary>
 /// Realiza la acción "fogueo" para borrar los proyectiles de la pantalla
 /// </summary>
 public void DoCleaner()
 {
     lock (l)
     {
         Projectiles.Clear();
         EnemyProjectiles.Clear();
     }
     cleanerEffect = 5;
     Player.ProjectilesAvailable = Character.MaxProjectiles;
 }
Esempio n. 2
0
        public void ClearGame()//Removes all Gameobjects from the Gamedisplay and resets the Gamevalues
        {
            Player.HealthPoints = 3;
            score        = 0;
            levelcounter = 1;

            PlayerProjectiles.Clear();
            EnemyProjectiles.Clear();
            Invaders.Clear();
            Ufos.Clear();
            Walls.Clear();
            GameDisplay.Children.Clear();
        }