public void Update() { timer++; frame++; if (frame >= 30) { scale += 0.5f; } if (frame == 40) { frame = 10; scale = 0; position.X = Rand(PlayScreenMinX + 100, PlayScreenMaxX - 100); position.Y = Rand(PlayScreenMinY + 100, PlayScreenMaxY - 100); for (int i = Lists.enemyList.Count - 1; i >= 0; i--) { EnemyPrime enemy = Lists.enemyList[i]; enemy.GetHitByBomb(100); } ClearBullets(true); } if (timer == 220) { over = true; } }
public void Update() { patternAlive = false; for (int i = Lists.enemyList.Count - 1; i >= 0; i--) { EnemyPrime enemy = Lists.enemyList[i]; if (enemy.GetBoss()) { patternAlive = true; bossPosition = new Vector2(enemy.GetRealX(), enemy.GetRealY()); } } if (Lists.enemyList.Count == 0 || patternAlive == false) { currentPattern += 1; } if (patternAlive == false) { if (currentPattern == 2) { ClearBullets(true); CreateEnemy(new Pattern02(bossPosition)); } else if (currentPattern == 3) { ClearBullets(true); CreateEnemy(new Pattern03(bossPosition)); } else if (currentPattern == 4) { ClearBullets(true); CreateEnemy(new Pattern04(bossPosition)); } else if (currentPattern == 5) { ClearBullets(true); CreateEnemy(new Pattern05(bossPosition)); } else if (currentPattern == 6) { ClearBullets(true); CreateEnemy(new Pattern06(bossPosition)); } else if (currentPattern == 7) { ClearBullets(true); CreateEnemy(new Pattern07(bossPosition)); } else { ClearBullets(true); bossAlive = false; } } }
public virtual void Update() { for (int i = 0; i <= Lists.enemyList.Count - 1; i++) { EnemyPrime enemy = Lists.enemyList[i]; if (Vector2.Distance(this.position, new Vector2(enemy.GetRealX(), enemy.GetRealY())) < enemy.GetHitBox02()) { HitEnemy(i); } } angle += turnSpeed; speed += acceleration; velocity = new Vector2(Cos(angle) * speed, Sin(angle) * speed); position += velocity; if (position.X < PlayScreenMinX - 50 || position.X > PlayScreenMaxX + 50 || position.Y < PlayScreenMinY - 50 || position.Y > PlayScreenMaxY + 50) { Destroy(); } color = new Color(255, 255, 255, 190); }
//EnemyStuff................................... protected void CreateEnemy(EnemyPrime enemy) { Lists.enemyList.Add(enemy); }
public void Update() { if (!init) { Lists.playerList.Add(new Player.Player(new Vector2(GetCenterX + PlayScreenMinX, 440))); playerSpawnFrame = 0; init = true; } playerSpawnFrame--; stage.Update(); if (playerSpawnFrame == 0) { Lists.playerList.Add(new Player.Player(new Vector2(GetCenterX + PlayScreenMinX, 440))); } if (playerSpawnFrame < 0) { Lists.playerList[0].Update(); GameStats.UpdatePlayerPosition(); if (Lists.playerList[0].IsDead()) { Lists.playerList.Clear(); playerSpawnFrame = 60; } } for (int i = Lists.itemList.Count - 1; i >= 0; i--) { ItemPrime item = Lists.itemList[i]; item.Update(); if (!item.GetAlive()) { Lists.itemList.Remove(item); } } for (int i = Lists.enemyList.Count - 1; i >= 0; i--) { EnemyPrime enemy = Lists.enemyList[i]; enemy.Update(); if (!enemy.GetAlive()) { Lists.enemyList.Remove(enemy); } } for (int i = 0; i <= Lists.bomb.Count - 1; i++) { Bomb bomb = Lists.bomb[i]; bomb.Update(); if (bomb.GetOver()) { Lists.bomb.Clear(); } } for (int i = Lists.bulletList.Count - 1; i >= 0; i--) { Bullet bullet = Lists.bulletList[i]; bullet.Update(); if (!bullet.IsAlive()) { Lists.bulletList.Remove(bullet); } } for (int i = Lists.FXList.Count - 1; i >= 0; i--) { FX fx = Lists.FXList[i]; fx.Update(); if (!fx.IsAlive()) { Lists.FXList.Remove(fx); } } for (int i = 0; i <= Lists.playerBulletList.Count - 1; i++) { PlayerBulletPrime playerbullet = Lists.playerBulletList[i]; playerbullet.Update(); if (!playerbullet.GetAlive()) { Lists.playerBulletList.Remove(playerbullet); } } }
public void Draw(SpriteBatch sb) { stage.Draw(sb); for (int i = Lists.enemyList.Count - 1; i >= 0; i--) { EnemyPrime enemy = Lists.enemyList[i]; enemy.Draw(sb); } for (int i = 0; i <= Lists.playerBulletList.Count - 1; i++) { PlayerBulletPrime playerbullet = Lists.playerBulletList[i]; playerbullet.Draw(sb); } for (int i = 0; i <= Lists.bomb.Count - 1; i++) { Bomb bomb = Lists.bomb[i]; bomb.Draw(sb); } for (int i = 0; i <= Lists.itemList.Count - 1; i++) { ItemPrime item = Lists.itemList[i]; item.Draw(sb); } if (Lists.playerList.Count == 1) { Lists.playerList[0].Draw(sb); } for (int i = Lists.FXList.Count - 1; i >= 0; i--) { FX fx = Lists.FXList[i]; if (!fx.GetAdditiveStatus()) { fx.Draw(sb); } } for (int i = 0; i <= Lists.bulletList.Count - 1; i++) { Bullet bullet = Lists.bulletList[i]; if (!bullet.GetAdditiveStatus()) { bullet.Draw(sb); } } sb.End(); sb.Begin(SpriteSortMode.Deferred, BlendState.Additive); for (int i = Lists.FXList.Count - 1; i >= 0; i--) { FX fx = Lists.FXList[i]; if (fx.GetAdditiveStatus()) { fx.Draw(sb); } } for (int i = 0; i <= Lists.bulletList.Count - 1; i++) { Bullet bullet = Lists.bulletList[i]; if (bullet.GetAdditiveStatus() || bullet.GetDelay()) { bullet.Draw(sb); } } sb.End(); sb.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); if (Lists.playerList.Count == 1) { if (Lists.playerList[0].GetFocused()) { sb.Draw(Assets.player, Lists.playerList[0].GetPosition(), new Rectangle(22, 0, 28, 28), Color.White, 0, new Vector2(14f, 14f), 1, SpriteEffects.None, 0); } } sb.Draw(Assets.hud, new Vector2(0, 0), Color.White); GameStats.Draw(sb); for (int i = Lists.enemyList.Count - 1; i >= 0; i--) { EnemyPrime enemy = Lists.enemyList[i]; enemy.BossStatsDraw(sb); } }