Ejemplo n.º 1
0
 public void Update()
 {
     timer++;
     frame++;
     if (frame >= 30)
     {
         scale += 0.5f;
     }
     if (frame == 40)
     {
         frame      = 10;
         scale      = 0;
         position.X = Rand(PlayScreenMinX + 100, PlayScreenMaxX - 100);
         position.Y = Rand(PlayScreenMinY + 100, PlayScreenMaxY - 100);
         for (int i = Lists.enemyList.Count - 1; i >= 0; i--)
         {
             EnemyPrime enemy = Lists.enemyList[i];
             enemy.GetHitByBomb(100);
         }
         ClearBullets(true);
     }
     if (timer == 220)
     {
         over = true;
     }
 }
Ejemplo n.º 2
0
        public void Update()
        {
            patternAlive = false;
            for (int i = Lists.enemyList.Count - 1; i >= 0; i--)
            {
                EnemyPrime enemy = Lists.enemyList[i];
                if (enemy.GetBoss())
                {
                    patternAlive = true;
                    bossPosition = new Vector2(enemy.GetRealX(), enemy.GetRealY());
                }
            }
            if (Lists.enemyList.Count == 0 || patternAlive == false)
            {
                currentPattern += 1;
            }


            if (patternAlive == false)
            {
                if (currentPattern == 2)
                {
                    ClearBullets(true);
                    CreateEnemy(new Pattern02(bossPosition));
                }
                else if (currentPattern == 3)
                {
                    ClearBullets(true);
                    CreateEnemy(new Pattern03(bossPosition));
                }
                else if (currentPattern == 4)
                {
                    ClearBullets(true);
                    CreateEnemy(new Pattern04(bossPosition));
                }
                else if (currentPattern == 5)
                {
                    ClearBullets(true);
                    CreateEnemy(new Pattern05(bossPosition));
                }
                else if (currentPattern == 6)
                {
                    ClearBullets(true);
                    CreateEnemy(new Pattern06(bossPosition));
                }
                else if (currentPattern == 7)
                {
                    ClearBullets(true);
                    CreateEnemy(new Pattern07(bossPosition));
                }
                else
                {
                    ClearBullets(true);
                    bossAlive = false;
                }
            }
        }
Ejemplo n.º 3
0
        public virtual void Update()
        {
            for (int i = 0; i <= Lists.enemyList.Count - 1; i++)
            {
                EnemyPrime enemy = Lists.enemyList[i];
                if (Vector2.Distance(this.position, new Vector2(enemy.GetRealX(), enemy.GetRealY())) < enemy.GetHitBox02())
                {
                    HitEnemy(i);
                }
            }
            angle    += turnSpeed;
            speed    += acceleration;
            velocity  = new Vector2(Cos(angle) * speed, Sin(angle) * speed);
            position += velocity;

            if (position.X < PlayScreenMinX - 50 || position.X > PlayScreenMaxX + 50 || position.Y < PlayScreenMinY - 50 || position.Y > PlayScreenMaxY + 50)
            {
                Destroy();
            }

            color = new Color(255, 255, 255, 190);
        }
Ejemplo n.º 4
0
 //EnemyStuff...................................
 protected void CreateEnemy(EnemyPrime enemy)
 {
     Lists.enemyList.Add(enemy);
 }
Ejemplo n.º 5
0
        public void Update()
        {
            if (!init)
            {
                Lists.playerList.Add(new Player.Player(new Vector2(GetCenterX + PlayScreenMinX, 440)));
                playerSpawnFrame = 0;
                init             = true;
            }
            playerSpawnFrame--;
            stage.Update();

            if (playerSpawnFrame == 0)
            {
                Lists.playerList.Add(new Player.Player(new Vector2(GetCenterX + PlayScreenMinX, 440)));
            }
            if (playerSpawnFrame < 0)
            {
                Lists.playerList[0].Update();
                GameStats.UpdatePlayerPosition();
                if (Lists.playerList[0].IsDead())
                {
                    Lists.playerList.Clear();
                    playerSpawnFrame = 60;
                }
            }

            for (int i = Lists.itemList.Count - 1; i >= 0; i--)
            {
                ItemPrime item = Lists.itemList[i];
                item.Update();

                if (!item.GetAlive())
                {
                    Lists.itemList.Remove(item);
                }
            }

            for (int i = Lists.enemyList.Count - 1; i >= 0; i--)
            {
                EnemyPrime enemy = Lists.enemyList[i];
                enemy.Update();

                if (!enemy.GetAlive())
                {
                    Lists.enemyList.Remove(enemy);
                }
            }
            for (int i = 0; i <= Lists.bomb.Count - 1; i++)
            {
                Bomb bomb = Lists.bomb[i];
                bomb.Update();
                if (bomb.GetOver())
                {
                    Lists.bomb.Clear();
                }
            }
            for (int i = Lists.bulletList.Count - 1; i >= 0; i--)
            {
                Bullet bullet = Lists.bulletList[i];
                bullet.Update();

                if (!bullet.IsAlive())
                {
                    Lists.bulletList.Remove(bullet);
                }
            }
            for (int i = Lists.FXList.Count - 1; i >= 0; i--)
            {
                FX fx = Lists.FXList[i];
                fx.Update();

                if (!fx.IsAlive())
                {
                    Lists.FXList.Remove(fx);
                }
            }
            for (int i = 0; i <= Lists.playerBulletList.Count - 1; i++)
            {
                PlayerBulletPrime playerbullet = Lists.playerBulletList[i];
                playerbullet.Update();

                if (!playerbullet.GetAlive())
                {
                    Lists.playerBulletList.Remove(playerbullet);
                }
            }
        }
Ejemplo n.º 6
0
        public void Draw(SpriteBatch sb)
        {
            stage.Draw(sb);

            for (int i = Lists.enemyList.Count - 1; i >= 0; i--)
            {
                EnemyPrime enemy = Lists.enemyList[i];
                enemy.Draw(sb);
            }

            for (int i = 0; i <= Lists.playerBulletList.Count - 1; i++)
            {
                PlayerBulletPrime playerbullet = Lists.playerBulletList[i];
                playerbullet.Draw(sb);
            }

            for (int i = 0; i <= Lists.bomb.Count - 1; i++)
            {
                Bomb bomb = Lists.bomb[i];
                bomb.Draw(sb);
            }

            for (int i = 0; i <= Lists.itemList.Count - 1; i++)
            {
                ItemPrime item = Lists.itemList[i];
                item.Draw(sb);
            }

            if (Lists.playerList.Count == 1)
            {
                Lists.playerList[0].Draw(sb);
            }

            for (int i = Lists.FXList.Count - 1; i >= 0; i--)
            {
                FX fx = Lists.FXList[i];
                if (!fx.GetAdditiveStatus())
                {
                    fx.Draw(sb);
                }
            }
            for (int i = 0; i <= Lists.bulletList.Count - 1; i++)
            {
                Bullet bullet = Lists.bulletList[i];
                if (!bullet.GetAdditiveStatus())
                {
                    bullet.Draw(sb);
                }
            }
            sb.End();

            sb.Begin(SpriteSortMode.Deferred, BlendState.Additive);
            for (int i = Lists.FXList.Count - 1; i >= 0; i--)
            {
                FX fx = Lists.FXList[i];
                if (fx.GetAdditiveStatus())
                {
                    fx.Draw(sb);
                }
            }
            for (int i = 0; i <= Lists.bulletList.Count - 1; i++)
            {
                Bullet bullet = Lists.bulletList[i];
                if (bullet.GetAdditiveStatus() || bullet.GetDelay())
                {
                    bullet.Draw(sb);
                }
            }
            sb.End();

            sb.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);

            if (Lists.playerList.Count == 1)
            {
                if (Lists.playerList[0].GetFocused())
                {
                    sb.Draw(Assets.player, Lists.playerList[0].GetPosition(), new Rectangle(22, 0, 28, 28), Color.White, 0, new Vector2(14f, 14f), 1, SpriteEffects.None, 0);
                }
            }



            sb.Draw(Assets.hud, new Vector2(0, 0), Color.White);
            GameStats.Draw(sb);

            for (int i = Lists.enemyList.Count - 1; i >= 0; i--)
            {
                EnemyPrime enemy = Lists.enemyList[i];
                enemy.BossStatsDraw(sb);
            }
        }