예제 #1
0
    // Update is called once per frame
    private IEnumerator Spawn()
    {
        yield return(new WaitForSeconds(startSpawnDelay));

        for (int i = 0; i < enemies.Length; i++)
        {
            EnemyMove_Easy enemyInstance = Instantiate(enemies[i], transform.position, Quaternion.identity);
            yield return(new WaitForSeconds(spawnTimeDelay));
        }
    }
예제 #2
0
 public IEnumerator HurtEnemy(EnemyMove_Easy enemy)
 {
     Destroy(enemy.gameObject);
     yield return(new WaitForEndOfFrame());
 }